Elder Guardian Boss
Features
This plugin makes the Elder Guardian an actual boss like the Wither and Ender Dragon.You sill have to find the Elder Guardians in the underwater temples. But now they have more health, a boss bar showing their health and name, they drop a randomly enchanted prismarine sword (along with their normal loot), you can change the loot dropped to anything you want. They can also spawn regular guardians. If they hit you with their beams you get potion effects, by default poison and nausea. All the features are configurable.
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Commands
/egb reload <- Reloads Config
/egb spawn <- Spawns an Elder Guardian Boss
/egb loot <- Drops Loot You Get.
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Permissions
Permission to use the reload and spawn commands: egb.cmds
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Configuration/Installation
1. Drop the plugin into your plugins folder and restart the server.
2. Edit the config to change anything you want.
3. Do /egb reload
Here is an example config:
bossName: "§3Elder Guardian" bossHealth: 400 specialChance: 100 maxSpecial: 10 dropedXP: 80 bossLaserPotions: - "POISON:1:5" - "CONFUSION:5:10" dropLoot: true loot: 0: item: 276 amount: 1 name: "&bPrismarine Sword" lore1: "&3Dropped from an Elder Guardian" minEnchantments: 1 maxEnchantments: 4 enchantments: 1: enchantment: DAMAGE_ALL level: 1-10 chance: 25 2: enchantment: DAMAGE_ARTHROPODS level: 1-10 chance: 25 3: enchantment: DAMAGE_UNDEAD level: 1-10 chance: 25 4: enchantment: DURABILITY level: 1-10 chance: 75 5: enchantment: FIRE_ASPECT level: 1-10 chance: 25 6: enchantment: KNOCKBACK level: 1-10 chance: 50 7: enchantment: LOOT_BONUS_MOBS level: 1-10 chance: 25
Special is its "special" attack where it spawns normal guardians.
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Upcoming Features
- Set time for the boss to respawn
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MC Stats
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
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Donate
If you like my plugins and want to help me out:
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No /egb loot
please update this plugin for support Mc 1.11
All your errors should be fixed on the latest update.
@OreoKirby
I've had a ticket open on this issue since march 26th http://dev.bukkit.org/bukkit-plugins/elder-guardian-boss/tickets/3-loot-bug-in-0-6/
and still no response :/
Same issue as InfinityAspire. Running v0.6 on Spigot 1.9.2. You can specify any item and even disable enchants, but the item still spawns with every enchant level 0 even if max enchants is set to 0. There is another odd issue that when the Boss Healthbar is visible, the render distance of any player seeing it is shortened and there is a fog until they are out of the range of the Health Bar. Killing the boss leaves the Health Bar visible, regardless of range, but with no health, so the fog stays and the players must relog to make it go away. It is also worth noting that the potion effects from the beam are not working.
I tested v0.5 with 1.9 and the items do not have enchants when they are not supposed to, there is no fog, and the health bat dissapears when the Elder is killed. However, it takes priority over any other plugin that uses BossBarAPI and nothing else can utilize a bossbar.
Hopefully this will be fixed! Other than that it's a great plugin, especially for my server, because it's the only way I could figure out how to get a specific item to be dropped by an Elder, not just any Guardian.
Using the default config every sword dropped from Elder Guardians has all of the enchantments level 0. Most recent plugin version and 1.9.2 Spigot
@Adamantyte
Yes
Ddoes this work with 1.8.3?
Please update to 1.8.3!)
@OriginalMadman
Added loot customization.
Also fixed the error.
First couple of swords werent so strong so I thought it was ok. But then a player of mine got a ridiculously OP sword with 4 enchantments up to 9 and 10.
Please consider making some configuration options for enchantments, those are too OP for our economy/playstyle (and now I have to track em down and destroy them).
I like the plugin! But I found an error spamming the logs, so had to turn it off. Ticket posted.
Thanks!