EffectLib
EffectLib
Wiki https://github.com/elBukkit/EffectLib/wiki
Support on Discord: https://discord.gg/fWJ3W3kMjG
Forum (Outdated): http://forums.bukkit.org/threads/effectlib-manage-your-effects-the-nice-way.259879/
Description
THIS PLUGIN HAS NO USE FOR SERVER-OWNERS
This library is a possibility for developers to out-source their effect-managment. This library comes with a handy collection of customizable effects, but you can easily add your own effects and manage them in the library.
Usage
- See documentation for Maven-based instructions.
- OR Add the EffectLib.jar to you project and to the plugins in your server.
- Create a new EffectManager to handle your effects.
EffectManager em = new EffectManager(plugin);
- Create a new Effect and start it.
Effect effect = new BleedEffect(em); effect.setEntity(target); effect.start();
- Dispose of the EffectManager after when you are completely done with it.
em.dispose();
Demo
This demo creates a bleed-effect when a player joins. After 15 seconds, the effect runs out and the callback is called, that kills the player and sends them a message.
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package com.yourdomain.yourplugin; import org.bukkit.Bukkit; import org.bukkit.event.EventHandler; import org.bukkit.event.HandlerList; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.plugin.java.JavaPlugin; import de.slikey.effectlib.EffectManager; import de.slikey.effectlib.effect.BleedEffect; public class EffectLibTest extends JavaPlugin implements Listener { private EffectManager effectManager; @Override public void onEnable() { Bukkit.getPluginManager().registerEvents(this, this); // Initialize a new EffectManager effectManager = new EffectManager(this); } @Override public void onDisable() { // Dispose of the EffectManager effectManager.dispose(); HandlerList.unregisterAll((Listener) this); } @EventHandler public void onPlayerJoin(final PlayerJoinEvent event) { // Create the Effect and attach it to the Player BleedEffect bleedEffect = new BleedEffect(effectManager); bleedEffect.setEntity(event.getPlayer()); // Add a callback to the effect bleedEffect.callback = new Runnable() { @Override public void run() { event.getPlayer().sendMessage("You bled out.."); event.getPlayer().setHealth(0d); } }; // Bleeding takes 15 seconds // period * iterations = time of effect bleedEffect.iterations = 15 * 20; bleedEffect.start(); } } |
Effects Control
All effects can attach to a Location (setLocation) or an Entity (setEntity). Some Effects (like LineEffect) can work with two locations- use setTargetEntity and setTarget to control the "second point".
You can cancel all running effects of an EffectManager by cancel(boolean callback).
Configuration-Driven Effects
There is also a Configuration-driven interface you may use, EffectManager.start.
You may pass in the Effect class as a String, and additional parameters as a ConfigurationSection. This can be a fully-qualified path (for custom externally-defined Effects) or a simple class name for the builtin classes. For example:
summon: class: VortexEffect iterations: 4 particle: smoke helixes: 16 circles: 7 grow: 0.1 radius: 1
And then to use it, something like this:
ConfigurationSection effectConfig = getConfig().getConfigurationSection("summon"); String clasName = effectConfig.getString("class"); effectManager.start(className, effectConfig, player);
There are several different versions of the start() method as of 3.4, the longest one would look like this:
effectManager.start(className, effectConfig, player.getLocation(), player, null, null, null);
The latter three parameters are optional, the two "target" parameters used only in certain FX. The last line can be used for the TextEffect to have parameterizable text messages- for instance, if you wish to insert the Player's name in a Configuration-drive text message.
Current Effects
- ArcEffect - Create architectual correct arc of particles
- AtomEffect - Create the orbital-model of the atom
- BigBangEffect - Create a large cluster of fireworks.
- BleedEffect - Let the target entity bleed.
- ConeEffect - Cast a cone in all possible directions
- EarthEffect - Create a model of the Earth
- DnaEffect - Create DNA molecule
- ExplodeEffect - Create a explosion at location.
- FlameEffect - Let the target entity burn.
- FountainEffect - Create a foundtain for you well
- GridEffect - Customizable grid for you signwall
- HelixEffect - Create a customizable static helix.
- JumpEffect - Forces an entity to jump naturally.
- LineEffect - Draw line from A to B
- LoveEffect - The target entity is in love.
- MusicEffect - Circle of notes appeares above the entity.
- MusicEffect - Circle of notes appeares at a location.
- ShieldEffect - Spherical Shield around an entity.
- SkyRocketEffect - Foces an entity to fly into the sky.
- SmokeEffect - Let the target entity smoke.
- StarEffect - Create fully customizable 3D star
- TextEffect - Create particle-text with custom font, size and text
- TraceEffect - Create a trace along an entitys path.
- TurnPlayerEffect - Forces the player to turn in a circle.
- VortexEffect - Create a vortex of particles at location
- WarpEffect - Create a warp-effect around an entity
- WaveEffect - Create waves with surf.
- Feel free to send me your effects if you have coded up some custom ones of your own!
All effects have the ability to be changed. Let the effect repeat, increase duration or change period of iterations.
Any Effect will work when attached to a static location, or to an Entity. If both are provided, it will attach at the target Location, but move relative to that along with the entity (great for tagging hit locations, or attaching to an Entity's head or other body part specifically!)
Source
Get the source on GitHub!
@DosMike
This is even better. Thanks!
For your LineLocationEffect you're using
wouldn't i be faster by using something like this:
I didn't test it, but this way Bukkit shoudn't have to calculate v each time, the new location and then the old location but only the new location
@Fillpant
The lib is for it's use very performant. It must be a problem with the person coded the API implementation.
@Quentin1327
The effect is the ShieldEntityEffect.
How to make the sphere in the screen 8 ??
there no plugin, that can use all API?
WOW awesome!! thanks! But a small prob, server crashes all time.... the packets crash it. If i stop moving for awhile and let it, everything crashes. Also i LOVE it!!!
More devs should use this plugin! :)
Slikey was kind enough to give me access, so I've Mavenized the project and added some nice documentation:
http://jenkins.elmakers.com/job/EffectLib/doxygen/
The docs also describe how to easily build against EffectLib using Maven.
Well I'm going with reflection for now :)
But if you'd be interested in Mavenizing, I put something together for you:
https://github.com/Slikey/EffectLib/pull/1
I'd be happy to host your artifacts in my repo and add you to my CI server, if you'd like.
This lib looks sooo amazing! I am in love with all the different effect types.
I have my own effect player build into my plugin, but I would love to tie into EffectLib. Mine only does rings and trails right now... rather than re-do all the awesome work you've done, I think I'd rather say "if you want more effect types, go download EffectLib and Magic will use it automagically".
However, my plugin also has an API itself, so I want people to be able to build it without having to search for external dependencies. Is there any way I could convince you to Maven-ize? I'd be more than willing to host you in my repo, and on my CI server if you'd like.
In any case, thanks for making this! Worse-case I will integrate via reflection :P
Good Job!
@FlOppythp
With the lib comes a class called ParticleEffect. You can use that one to spawn a single particle at a location. just use ParticleEffect.FLAME.display() to do it.
@HollowGamingPoint
Please visit the forum. There is a link to the newest version.. BukkitDev takes 3-4 days to update files.. Sorry for that..
@gerSlinkey
Hi, I am working on this in my plugin.. But there is a problem.. I dont see the fountain effect yet...
Is this possable?
- Brian
@TheMinecraftToolbox
Here is the source for the Lib and the test. https://github.com/Slikey
Epic! I am looking for this! This is Epic.
Epic Plugin
@gerSlikey
Can you send me a link to a source to see how the Locations work? Thanks your Library is awesome!
@ferrago
Yeah, of course. Visit the forum's threads for the most recent version! ;)
Testing this out now in cunjunction with Heroes Skills I will send you some screenshots of results if you want to use them.