EffectLib 4.2

Details

  • Filename
    EffectLib-4.2.jar
  • Uploaded by
  • Uploaded
    Mar 27, 2016
  • Size
    193.65 KB
  • Downloads
    3,930
  • MD5
    e46235cfaa815ef135da849a6bbf93b9

Supported Bukkit Versions

  • 1.9
  • 1.8.1
  • 1.8

Changelog

Version 4.2

  • Fix API, add back Effect.setLocation, setEntity, setTargetLocation, setTargetEntity
  • Add EquationEffect, for making custom effects using math equations

Version 4.1

  • Add new particles from 1.9

Version 4.0

  • 1.9 Compatibility
  • Add relativeOffset parameter (thanks, SexyToad!)
  • Dropped support for 1.7. It's no longer easy/possible to have backwards compatibility due to 1.9 dropping the old signature of getOnlinePlayers.

Version 3.8

  • Add material and materialData parameters to all effects, for customizing block_crack and item_crack particle types
  • Add support for particle counts and offsets

Version 3.7

  • Turn Effect.autoOrient off by default
  • Add updateLocations and updateDirections parameters, can be used to turn off Entity location tracking
  • Changed Cone and Vortex effects to better react to changes in direction
  • Fix BigBang (can't spawn Fireworks async!)
  • Config-driven effect classes may omit the "Effect" portion of the class name when using builtin effects
  • Effect "type" (instant, repeating, delayed) can now be set via configs

Version 3.6

  • Fix LineEffect, broken in 3.5
  • Add "duration" parameter, a value in ms that can convert to period/iterations for you.
  • Some code cleanup (Thank you, Jerom!)

Version 3.5

  • Add KCauldron support (Thank you, tpnils1!)
  • Add setParticleRange method to set default particle visibility range
  • Particles now use the "long range" flag when range is greater that 16 blocks The old range of 256 seemed way too high, particles appear to vanish after 16 blocks if not long-range
  • Add generalized parameter support for Configuration-driven effects You can put variable names that start with "$" in the configuration, e.g. "$radius" Then when starting an effect, you can set $radius to a value in the parameterMap to automatically replace the variables in the config.
  • Add a DynamicLocation class to encapsulate an Entity or Location. This can be used to create a virtual entity, by controlling the location while the effect is runnning.

Version 3.4

  • Effects now track an Entity relative to the given starting Location
  • Added some simpler versions of EffectManager.start()
  • Removed references to Apache Commons classes

Version 3.2

  • Effects now play asynchronously when it is safe to do so.

Version 3.0

  • Update particle names to match current ParticleEffect lib- please check code and configs!
  • Added colorizeable spell_mob, spell_mob_ambient and redstone particles
  • Full 1.8 support
  • Better error handling, config options for turning on/off log messages

Version 2.0

  • Refactored Effect system. Most Effect class names have changed!
  • Combined Entity and Location Effects.

Version 1.6

  • 1.6.4 Backwards-Compatibility added

Version 1.5

  • LocationEffects added: Cylinder, Dragon
  • Added Configuration-Driven reflection based constructors

Version 1.4

  • LocationEffects added: Cube, Donut, Hill, Image, Text
  • Improved performance

Version 1.3

Skipped on BukkitDev

Version 1.2

  • Added StringParser, ReflectionHandler, ParticleEffect
  • LocationEffects added: Star, Text, Line, Dna, Arc

Version 1.1

  • LocationEffect added: Atom, Fountain, Grid

Version 1.0

  • Added VectorUtils, RandomUtils, MathUtils
  • LocationEffects added: Cone

Version 0.5-BETA

  • Tweaked some effects
  • Added NMSUtil

Version 0.4-BETA

  • Entity-Effects added: Shield, Trace
  • Location-Effects added: Helix

Version 0.3-BETA

  • Location-Effects added: Explode, Vortex

Version 0.2-BETA

  • Entity-Effects added: Bleed, Flame, Jump, Love, Music, SkyRocket, Smoke
  • Player-Effects added: Turn
  • Location-Effects added: Music

Version 0.1-ALPHA

  1. Get instance of EffectLib with EffectLib.instance()
  2. Create new EffectManager by new EffectManager(EffectLib)
  3. Create new Effect with new Effect(EffectManager)
  4. Start Effect by Effect.start()
  5. Dispose EffectManager after use with EffectManager.dispose()
  6. All EffectManagers are disposed onDisable()