EffectLib 3.4

Details

  • Filename
    EffectLib-3.4.jar
  • Uploaded by
  • Uploaded
    Jun 25, 2015
  • Size
    197.87 KB
  • Downloads
    3,391
  • MD5
    ca205f85c84b119c2137decff87fd93f

Supported Bukkit Versions

  • 1.8.1
  • CB 1.7.9-R0.2
  • 1.7.4

Changelog

Version 3.4

  • Effects now track an Entity relative to the given starting Location
  • Added some simpler versions of EffectManager.start()
  • Removed references to Apache Commons classes

Version 3.2

  • Effects now play asynchronously when it is safe to do so.

Version 3.0

  • Update particle names to match current ParticleEffect lib- please check code and configs!
  • Added colorizeable spell_mob, spell_mob_ambient and redstone particles
  • Full 1.8 support
  • Better error handling, config options for turning on/off log messages

Version 2.0

  • Refactored Effect system. Most Effect class names have changed!
  • Combined Entity and Location Effects.

Version 1.6

  • 1.6.4 Backwards-Compatibility added

Version 1.5

  • LocationEffects added: Cylinder, Dragon
  • Added Configuration-Driven reflection based constructors

Version 1.4

  • LocationEffects added: Cube, Donut, Hill, Image, Text
  • Improved performance

Version 1.3

Skipped on BukkitDev

Version 1.2

  • Added StringParser, ReflectionHandler, ParticleEffect
  • LocationEffects added: Star, Text, Line, Dna, Arc

Version 1.1

  • LocationEffect added: Atom, Fountain, Grid

Version 1.0

  • Added VectorUtils, RandomUtils, MathUtils
  • LocationEffects added: Cone

Version 0.5-BETA

  • Tweaked some effects
  • Added NMSUtil

Version 0.4-BETA

  • Entity-Effects added: Shield, Trace
  • Location-Effects added: Helix

Version 0.3-BETA

  • Location-Effects added: Explode, Vortex

Version 0.2-BETA

  • Entity-Effects added: Bleed, Flame, Jump, Love, Music, SkyRocket, Smoke
  • Player-Effects added: Turn
  • Location-Effects added: Music

Version 0.1-ALPHA

  1. Get instance of EffectLib with EffectLib.instance()
  2. Create new EffectManager by new EffectManager(EffectLib)
  3. Create new Effect with new Effect(EffectManager)
  4. Start Effect by Effect.start()
  5. Dispose EffectManager after use with EffectManager.dispose()
  6. All EffectManagers are disposed onDisable()