mode: 'Static Amount' static-amount: 15 static-percentage: 1 max-amount: 100 min-amount: 1 max-percentage: 15 min-percentage: 1 death-msg: 'You lose %n for getting killed by %a.' attacker-msg: 'You gain %n for killing %d.'
Let's go through this node my node.
mode: 'Static Amount'
This mode can be 'Static Amount', 'Random Amount', 'Static Percentage', or 'Random Percentage'.
Static Amount: This amount, determined by the 'static-amount' node, will be taken from the player every time they die.
Random Amount: This amount, configured by the max-amount and min-amount nodes, will be a random amount somewhere between the min and max.
Random Percentage: This percentage, configured by the max-percentage and min-percentage nodes, will be a random percentage of the victims money somewhere between the min and max.
Static Percentage: This percentage, defined in the static-percentage node, will be taken from the victims money.
attacker-msg: 'You gain %n for killing %d.'
This is the message the killer receives when they kill someone. %n is the amount of money and &d is the victim.
death-msg: 'You lose %n for getting killed by %a.'
This is the message the victim receives when they are killed by someone. %n is the amount of money and &a is the killer.
Use this guide for colors.
This node is required for both the pvper and the victim. If a permissions handler, Permissions 3.x, or Permissions 2.7.4 is not detected, it will default to only Ops losing and gaining money when killing each other.