EchoPet v2.0.5
Details
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FilenameEchoPet.jar
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Uploaded by
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UploadedJul 11, 2013
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Size207.11 KB
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Downloads3,830
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MD51ce766d31a76275f4ad50e2fb4052e61
Supported Bukkit Versions
- 1.6.2
Changelog
2.0.5:
- Compiled for 1.6.1-R0.1
- Rewrote and improved the EchoPet base system
- Rewrote Configuration file system
- Improved read format for PETS.yml
- Notable change: More user friendly and editable for server owners
- Added LANGUAGE.yml
- All command messages can be changed
- Colour-code-friendly
- Fixed Pets not spawning in WorldGuard denied regions
- Added an interval AutoSave system
- Configurable save interval
- The plugin can be configured not to activate AutoSave
- Improved and added new commands
- Start of full console support and admin commands
- Added '/pet ride'
- Added '/pet hat'
- Added commands under '/pet mount ...'
- Added '/pet info'
- Improved '/pet list' to show all pets and data values at once
- Improved config.yml
- Added options to disabled data types and mounts for certain pet types
- Added configurable default pet names
- Use %user% as a placeholder for the owner's name and %userApos% for the owner's name and an apostrophe
- Improved permissions
- Added various group nodes e.g. 'echopet.type.*'
- Changed type permissions to 'echopet.type.<type>'
- Added a Version Safeguard for unsupported CB builds
- EchoPet 2 is prevented from launching if the specified version is not correct
- Began the EchoPet 2 API for developers
- The API will make it possible for developers to extend and implement the features of pets e.g. Allowing them to attack other mobs
- All pets are now custom entities
- Fixed the World-Change issue in EchoPet 1.5 and before
- Pets exist in 'dimensions' and cannot travel between them
- When entering into a dimension, the last active pet (by default) will reappear
- Implemented into the AutoSave system
- Certain attributes from entities are consistent across pets
- Implemented a Pathfinder Goal system for pets, similar to that of Minecraft
- Follow and teleport distances are configurable
- Pets always look at their owner, except when being ridden
- All pets can jump properly
- Follow speed is modified if the player is sprinting or sneaking
- All pets have identical follow pathfinding
- Some larger pets have increased range for walk and teleport distances
- Improved the performance of some Pets
- Wither:
- Now follows alongside the player on the ground
- Launching sounds have been removed
- Note: The health bar is client side and cannot be removed
- Skeleton
- Now carries a bow
- Wither Skeletons carry Stone Swords
- Zombie
- Now carries an Iron Spade
- PigZombie
- Now carries a Gold Sword
- Wither:
- Added more pet data types
- Angry and tamed values for wolves
- Collar colours for wolves
- 'Fire' for blazes
- 'Saddle' for pigs
- 'Screaming' for enderman
- 'Sheared' for sheep
- 'Villager' for PigZombies
- All Horse types and variants
- Horse Armour
- Added support for new pet types
- Added Ghast pets
- Added Snowman pets
- Added Horse pets
- Allowed pet names to be defined in the commands
- Pet names are separated by a colon e.g. /pet sheep;&6Sheep
- Added the ability to ride pets
- Control using WASD and the Space Bar
- Pets will automatically walk up blocks if in range
- Ride speed is configurable
- Added the ability for pets to ride on their owner's head
- Pet interaction is restricted to their owner
- Blocked all right-click/left-click events to the pet, except for the owner
- Fixes pigs being right clicked with saddles
- All pets can be ridden
- All pets can have entity mounts
- All pets can become 'Hats'
- Implemented new particle effects for certain events
- 'Portal' effect for riding and activating pets as hats
- 'Fire' when data is added through the PetMenu
- 'Rainbow Smoke' when data is removed through the PetMenu
- 'Lava Spark' when the pet is removed
Dismounting using the 'Left Shift' button makes the Pet think you are still riding it.