Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
Anyone else had the problem when you run Dynmap for the first time and you render the map and the go to the internet, type in your server ip along with the 8123 port: someone else's server shows up? I didn't type anything wrong, it is a different server. Is Dynmap broken at the moment or something? Two servers cannot have the same IP. It just doesn't work like that. http://69.175.97.42:8123/ does not bring me to my server that is at that IP.
Dynmap out of the box takes up a lot of HDD space. Configuration to change that is a little confusing. I have had servers go down for exceeding data limits because of Dynmaps high output of files. But, I think everyone loves Dynmap... so I offer up my worlds file for anyone who is getting heavy data usage issues. This brings the resolution of the surface view down so it takes up less HDD space, it also disables the extra worlds that you can't see much of anyways, eg. nether and end. This would be more for if your running a standard Bukkit or Spigot server. Anyways here you go, just copy the code, paste it over the code in your worlds file in the Dynmap folder, save and restart the server. You may want to go ahead and delete the folder located at /plugins/dynmap/web/tiles/world/t if you use this worlds file. That is the surface map, it will regenerate with the new resolution and save you a lot.. and I mean a lot of space, GIGS even!
And now to see if I can't help out. :D
@ClientMage
Yes, it is working in 1.8.7 and everything in between. I am running Spigot with no issues from Dynmap, have also used in 1.8.6 and 1.8.1, sorry, skipped 1.8.3 if anyone needs to know, but I don't see why it wouldn't.
@BSidiocy
This all has to do with how you have your site setup. Use http://yourserverip:8123 or whatever your port for Dynmap is set to. That will give you a full page view. If you are adding this to a forum, you need to set that as a link so that it will redirect to where you need it to go. A little HTML or BBC knowledge is really handy in setting things up.
Just an added note: If you do not have a dedicated IP, such as yourserverip:25565 be sure to change your port settings in the configuration file to a different port higher than 8123, chances are, if you share an IP, than someone else is using that port.
Does it work on 1.8.7 Spigot/Craftbukkit?
WIKI is so confusing .. my map in website is small
i used /dynmap fullrender but my website only show small map help pls
wiki tutorials so confusing ...
@navy12333
Go to the config and change to port(standart 8123) to anything other
When dynmap is active and we are doing some //regen operations with worldedit the memory usage climbs up to 90% (usually is at 20%). Is there a memory leak in version v2.2-alpha-1 ?
@softvelvet
Ok thank you good sir! :D
@navy12333 @Brambohh If your IP clashes with another server, you will need to get your server host to help you with getting a different port set up for Dynmap to work with your server.
@navy12333
I have the same problem!
Hi, My ip clashes with another server >.< what do i do?
All my players get on the hidden list when I reload using the default config...
What is my problem?
It says that it "took too long to repond" whenever I type in [my public ip]:8123 and when I type localhost:8123 it says that I don't have access.... Any help? I really want to use this on my pixelmon server! (oh, my server is running 1.7.10... could that have something to do with it?) PS if you know would you mind PMing me thanks D:
Plugin isn't deletable from Multicraft. I need to remove it, but it won't let me.
Hi, when i reboot my server deftemplatesuffix it set at lowres every time. I use mysql.Any idea? Thanks !
So I have had the same problem for over 2 months now and I have posted on the forum discussion like requested above multiple times with no response. I can not figure out how to properly make hidden limits. For example I want to take a world and only show a 500x500 radius from the starting point [X-0 Z-0]
I have used worldborder.jar and set it up properly. They have a command that should work to trim the world down to the border constraints but it does not seem to be working, and even if it worked, once someone would go near the border with a high render distance it would generate the chunks near the player. Please let me know where I can do this or point me towards some instructions that make sense.
I get a completely black map, I can only see blocks that people place and they are red Ive looked at multiple youtube videos and followed the directions exactly and it did not help. Im running this on my networks faction server and the faction server is running spigot snapshot 1.8.3. Help me!
I put the plugin and restarted the server but it does nothing, just adds the layer, nothing more. My spigot version is 1.7.10, my plotme version is 0.16.3, and the latest version of that plugin.
Whenever someone sends a message from chat on the web, the whole server lags up for about 5 seconds. Using v2.1 on spigot 1.8.1
Is it possible to run dynmap, generate a whole Map and switch it in a "offline mode" like www.overviewer.org ?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286593-dynmap-dynamic-web-based-maps-for-minecraft?comment=2281
@o0Julia0o
read the documentation for an external server.