Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
how can i render a map and use it without a server on a http-page?
When i use world edit to remove stuff from my worlds, the changes aren't made to my dynmap,
What am i doing wrong?
@abstractmadness
Tyler im willing to help you, PM me, i sent you a skype request
Now, before I used world border to full render. Now I only use the vanilla border. Is this sufficient to cage the dynmap fullrender? I'm afraid that it will just keep going into infinity :P
I'm having a wicked hard time understanding some of these instructions. I'm trying to make it so that only 1 world will be shown (Halion) and all other worlds wont even show up on the list. I also only wanted the chords -511, 511 thru 511, -511 to be shown and the rest of the world wont render. I included a paste bin. If someone could please show me what i'm doing wrong here that would be great!
http://pastebin.com/0sXWMDQf
edit- I really need to get this up as soon as possible so If someone can help me get dynmap working the way I want, I'll pay em $20 through paypal. Hit me up on skype [email protected] Tyler Clark
Having trouble with FactionsUUID and Dynmap /F sethome markers
Using Bukkit 1.8 the deathchests from DeathTPPlus no longer show up on the map. Upon startup you can see the layer present and when the first person dies that chest will appear for a few seconds before it and the deathchest layer disappears altogether.
The DeathTPPlus plugin was not updated and I am running the latest version of dynmap.
Using Spigot 1.8.1, DynmapPlotMe and Dynmap (using MySql)...
PlotMe Dynmap data isn't being remembered after a server restart. The plots are not represented on the Dynmap and only start appearing when people are at them. Once the server restarts, everything is reset again and no PlotMe information is displayed on the map again. Pretty annoying.
I'm afraid I'm in need of some help getting my dynmap to function properly.. I have the map displaying, it shows the spawn point and the citizens from citizens 2 via the additional plugin, but the map isn't rendering anything despite what I do, unless I issue a full map render. I'd like the map to display only what players have explored. This is possible isn't it? How do I achieve this in the settings?
@Cherish
Hmm, I just did a purge and mine is still rendering messed up :( http://167.114.117.18:8123/#
It seems to be working again this morning. A new part of the map rendered correctly, so I did a purge and am now doing a fullrender. It's coming in right. No idea what changed. I didn't touch it overnight.
@rostik002
Just to clarify that it worked in the morning on the 7th, but then broke and became messed up in the evening, so it must be a dynmap problem because i didnt touch the configs
Same problem :( Colors are messed up.
http://198.24.164.74:8123/
@MPigna
I have the same problem :( http://167.114.117.18:8123/#
My dynmap is rendering black ;/ any idea what could be the problem? tryed reinstalling. http://daylightcraft.com/index.php/survival/dynmap Stopped working correctly when updated to 1.8 ;/ Love this plugin! :)
Will this be updated to bukkit 1.8.1?
@gustofusion
Yes, I am building a server and just put this into effect. I am currently running the latest build for both spigot and dynmap. everything seems to be working great.
On a side note is it possible to add shaders to this plugin? I know I can add texturepacks.
I can verify as of 1/27/2015 Dynmap works under 1.8.1 running spigot, as well the dynmap griefprevention and worldguard both work well Example here: http://hypedphoto.com:8123/
@Luysita
/dynmap updaterender
"attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating."
Hello.
I installed a forge server which is using right now dynmap forge 1.7.10. but when people are loading new chunks, or changing the terrain, the map doesn't update by itself like it does in my vanilla server. I have to do a fullrender everyday. I tried to google the problem but can't seem to find a fix for it. How to fix it?
Thank you.