Dynmap API v1.5-alpha-2
Details
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Filenamedynmap-api-1.5-alpha-2.jar
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Uploaded by
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UploadedFeb 16, 2013
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Size15.77 KB
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Downloads543
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MD568ec595a4101b4dca52d418ef8531e66
Supported Bukkit Versions
- CB 1.4.7-R1.0
- CB 1.4.6-R0.3
- CB 1.4.5-R1.0
Changelog
Version 1.5-alpha-2:
- Correct time-of-day calculation on web UI (was 2 hours off)
- Fix problem with overlapping updates on JSON file mode - could cause corrupt update errors and web UI freezes
- Add support for moving markers to new marker sets (using /dmarker update <marker> /newset:<newsetid>)
- Add support for setting default marker icons for each marker set (using /dmarker updateset <setid> deficon:<icon>)
- Fix various problems (especially on Forge version) with using /dynmap reload
- Add support for Soul Shards block rendering
- Add support for Obsidian Pressure Plates block rendering
- Add support for MineFactory Reloaded block rendering
- Add support for Tropicraft block rendering
- Add support for AdditionalPipes block rendering (for v1.2.5 and for unofficial v1.4.6 version)
- Add support for Pam's Harvestcraft and Wee Flowers block rendering (dozens of them... too many to list)
- (Forge v1.4.x) Added support for loading data from unloaded chunks without loading/activating chunks - faster loading, and less lag from triggering other mods
- Fix problem with occasional JSON file corruption in JSON file mode
- Add support for pre- and post-update scripts for image file writing (thanks to Maeyanie!)
- Fix for IC2 Iron Scaffolds and RailCraft Sandy Briick blocks (Thanks to Blast0r!)
- Update pipe rendering for BuildCraft 3 (add emerald pipes)
- Make sure image is cleaned up if bad tile size is loaded (prevent errors in zoom out processing)
- Fix biome shading for ExtraBiomeXL biomes
- Fix biome-based shading in Twilight Forest biomes (esp Fire Swamp)
- Fix rendering of IC2 rubber tree leaves
- Fix exception in Railcraft track rendering with locking rails
- void exceptions in skull render due to bad data from some mods
- Update PowerConverters block rendering support (thanks to Blast0r!)