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    Jan 8, 2012
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    1.01 MB
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Supported Bukkit Versions

  • CB 1.0.1-R1


Version 0.29

  • Add a bunch of render improvements and options, to make maps better match native client:
    - Add texture generators for fire, lava, water
    - Fix water lighting and biome shading to match MC client
    - Fix lily, birch, pine leaf shading to match client
    - Add 'better-grass' setting - allows grass and snow to be rendered as done by BetterGrass mod
    - Generate lily pads with same orientation pattern as native UI
  • Add support for RedPower2 blocks
  • Add support for tailoring block IDs in RedPower2, IndustrialCraft2, and BuildCraft support with configuration.txt settings
  • Add /dynmap updaterender command - renders starting at selected location and continuing until tiles not needing update are reached
  • Added support for correlating player logins with their IP addresses, and using this to label (and even block) web chat (via use-player-login-ip, require-player-login-ip, block-banned-player-chat settings)
  • Add /dynmap add-id-for-ip and /dynmap del-id-for-ip to allow manual add and remove player ID to IP mappings, and /dynmap ids-for-ip and /dynmap ips-for-id to query the data.
  • Added 'link' UI component - adds 'link' button to generate URL for current window view, with all view-sensitive parameter (world, map, zoom, position)
  • Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flowing driven updates
  • Add hideifsneaking option for hiding players that are sneaking/crouching
  • Add support for optional spawn-bed layer (show player's spawn beds) (showspawnbeds, spawnbed* settings)
  • Made the sidebar use clicking instead of hovering for mobile devices (thanks FrozenCow!)
  • Add 'followmap' and 'followzoom' to allow setting of map and zoom when a user is selected to be followed
  • Added 'hidechat' URL parameter - turns off all chat components on loaded window
  • Add 'pinned' choice for showlayercontrol: setting - show expanded layer selection all the time
  • General code structure work, prepping code for other server ports
  • Updated sample maps in worlds.txt to be HD maps
  • Add customization/translation for "Players" and "Map Types" UI labels
  • Fix jQuery problem with double questionmarks (??) in web chat
  • Improve browser cache behavior with tiles (cache more often)
  • Prevent caching of configuration URL on JSON file mode
  • Make 2D outlines support Y coordinates other than y=64
  • Reconnect active command output to player after restart, logoff/logon