v0.29
Details
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Filenamedynmap-0.29-bin.zip
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Uploaded by
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UploadedJan 8, 2012
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Size1.01 MB
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Downloads1,236
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MD55b2b52124f5d0f36dce15d9a7d967ae0
Supported Bukkit Versions
- CB 1.0.1-R1
Changelog
Version 0.29
- Add a bunch of render improvements and options, to make maps better match native client:
- Add texture generators for fire, lava, water
- Fix water lighting and biome shading to match MC client
- Fix lily, birch, pine leaf shading to match client
- Add 'better-grass' setting - allows grass and snow to be rendered as done by BetterGrass mod
- Generate lily pads with same orientation pattern as native UI
- Add support for RedPower2 blocks
- Add support for tailoring block IDs in RedPower2, IndustrialCraft2, and BuildCraft support with configuration.txt settings
- Add /dynmap updaterender command - renders starting at selected location and continuing until tiles not needing update are reached
- Added support for correlating player logins with their IP addresses, and using this to label (and even block) web chat (via use-player-login-ip, require-player-login-ip, block-banned-player-chat settings)
- Add /dynmap add-id-for-ip and /dynmap del-id-for-ip to allow manual add and remove player ID to IP mappings, and /dynmap ids-for-ip and /dynmap ips-for-id to query the data.
- Added 'link' UI component - adds 'link' button to generate URL for current window view, with all view-sensitive parameter (world, map, zoom, position)
- Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flowing driven updates
- Add hideifsneaking option for hiding players that are sneaking/crouching
- Add support for optional spawn-bed layer (show player's spawn beds) (showspawnbeds, spawnbed* settings)
- Made the sidebar use clicking instead of hovering for mobile devices (thanks FrozenCow!)
- Add 'followmap' and 'followzoom' to allow setting of map and zoom when a user is selected to be followed
- Added 'hidechat' URL parameter - turns off all chat components on loaded window
- Add 'pinned' choice for showlayercontrol: setting - show expanded layer selection all the time
- General code structure work, prepping code for other server ports
- Updated sample maps in worlds.txt to be HD maps
- Add customization/translation for "Players" and "Map Types" UI labels
- Fix jQuery problem with double questionmarks (??) in web chat
- Improve browser cache behavior with tiles (cache more often)
- Prevent caching of configuration URL on JSON file mode
- Make 2D outlines support Y coordinates other than y=64
- Reconnect active command output to player after restart, logoff/logon