v0.26
Details
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Filenamedynmap-0.26-bin.zip
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Uploaded by
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UploadedDec 10, 2011
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Size933.06 KB
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Downloads6,438
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MD567cd2dca25bd4429d5c02e70d5f83ad2
Supported Bukkit Versions
- CB 1.0.1-R1
Changelog
Version 0.26
- Add support for topographical maps shader (TopoHDShader)
- RETIRED regions component (old Residence, Factions, WorldGuard, Towny support) - switch to add on plugins (Dynmap-<mod>).
- Add workarounds for 1.0.0 issues with excessive backlogs with TickList
- Add tiles-rendered-at-once setting to control number of triggered update tiles to process concurrently
- Various rendering performance tweaks
- Improve efficiency of marker update events - better support large marker populations
- Add 'fullrenderplayerlimit' - pause fullrender processing when number of active players is above set limit
- Add '/dynmap pause' command to allow pausing and resuming of fullrender and/or update render processing
- Support IP banning of messages from external web servers (proxied with internal - not JSON)
- Add 'hidey' option to 'coords' component to hide Y coordinate
- Fix playermarker component so that player's location is middle of icon (was top-left corner)
- Add support for 8x8 and 32x32 markers (in addition to existing 16x16 support)
- Add '/dynmap triggerstats' to view details of tile updates caused by various triggers
- Add additional performance metrics to '/dynmap stats'
- Automatically reload UI when configuration changes, server restarts, new worlds added
- Fix problem with handling worlds with periods in name
- Fix problem with dropping of some points in complex border outlines at some zoom levels
- Make compass rose smaller on mobile devices
- Add APIs for pausing/resuming render processing
- Publish DynmapWebChatEvent custom event, method for sending chat messages
- Publish hide/show player API