Dynmap v0.24
Details
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Filenamedynmap-0.24-bin.zip
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Uploaded by
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UploadedNov 13, 2011
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Size922.76 KB
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Downloads4,484
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MD5e7c1f406c9a77d7801e64f66c5f9cac5
Supported Bukkit Versions
- CB 1337
Changelog
Thanks to Mikeprimm
- Added support for 1.9-pre5
- Support IndustrialCraft 2 and BuildCraft 2.x blocks (ic2-support and buildcraft-support settings)
- Added 'very low res' HD perspectives (vlowres), and set default configuration.txt to use them instead of FlatMap/KzedMap (only impacts clean installs)
- Added 'fetchskins' and 'refreshskins' controls to allow options on player skin loading by server
- Handle issues with improper rendering of some HD tiles on edge of word
- Add controls for adjusting new 1.9-style rendering options (waterbiomeshaded, swampshaded, fence-to-block-join) * default off for 1.8, on for 1.9
- Added east and west facing default perspectives
- Prevent big tile queue from starving fullrenders/radiusrenders, and make fullrender/radiusrenders clear tiles from update queue, when appropriate
- Enhanced Marker API to include descriptions for markers (optional HTML popup)
- Enhanced Marker API to support 'areas' * like the outlines for the 'regions' components
- Added 'onlyiflit' option for cave renderer * only shows caves lit by a light source
- Add 'compass-mode' to allow options for handling changes to world compass (sunrise moved in 1.9...)
- Add command-line commands for marker areas
- Added /dynmap sendtoweb command to send messages to just web users, and associated API
- Added API to allow other plugins to drive re-renders of regions of maps
- Add support for hiding individual subareas in the Residence component
- Added 'hideifundercover' and 'hideifshadow' options to hide player markers when player is under blocks and/or in low light
- Added 'webmsgformat' (replacement for webprefix/websuffix * more flexible)
- Added support for scrolling with world list
- Added support for preserving map center when switching between worlds
- Fix problem with caching of updates in standalone/JSON mode
- Fix problems in scaling of transparent textures (made flat map in HD look bad)
- Make trapdoors render properly
- Fix 'defaultworld' setting