Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
Also, I'm using 0.22.1 and got: dynmap: version 0.21.1 is enabled
Hi, is it possible to show player markers only on SOME maps? I want to have a sort of assassins world but without player markers but I also have a regular survival world where I do want the markers.
@danielhep The usage of RAM (and the general performance impact) is mostly depending on the number of active players and the map-types that are being used. On my 1GB Minecraft server Dynmap doesn't impact the server much with the low-res HD-flatmap and 5 players, but it might not be a very heavy use-case. I've heard of big server (40 players) running Dynmap without problems, however I do think they have stacked their servers full of RAM.
Will this use a lot of ram?
@ablac
There will be a way to login with a username somewhere in the future, dynmap will use that username for chat when that's implemented.
@LimeByte
Can you send me your URL? (PM or here)
@YukiS
Try the latest development version (http://webbukkit.org/jenkins/public/dynmap/dynmap-0.23-bin.zip) it should be fixed in there. You can also set 'showlabel: true' if you want to keep 0.22.1.
Is is possable to display a set name when people talk in the Dynamic map?
For instance instead of saying [WEB] Web-001 it could say [WEB] Ablac when i talk with my IP or [WEB] JoeSmo when they talk with there IP ECT.
Not sure if there is a TXT file somewhere that i can create a database for this.
Thx
Great plugin, I have been using this for a while now. One problem though, I cant seam to see any messages on the map sent from users in-game but I can type to them. I am using build #1185.
Good work on this great plugin :3 I was originally planning on using Tectonicus but as I only connect to my server via RDP its GPU rendering facility didn't work - as soon as I saw Dynmap I was glad I couldn't get Tectonicus working as it just seems so much more logical to have the mapper as a server plugin instead of a separate executable.
One small issue I've found though - marker tooltips don't seem to show in Chrome. It's a minor annoyance albeit one that'd be great to see resolved in the next update.
@Hezkore
I can not reproduce the problem. Can you PM me your map-url?
@KimBorks
Yes, it should work on MYSERVERIP:8123 if you have forwarded that port.
Very very nice plugin! I have two marker problems though... 1. If you change map type/view the markers do not show anymore, nor do they come back if you change back to previous view, pressing F5 shows markers though. 2. Setting the Icon for markers doesn't seem to work. It says in-game it's worked but the actual map still shows the house icon. Thank you for an excellent plugin.
Hey :)
My MC Server runs on "MYSERVERIP:25566"
How kan i open DynMap then?? It use port 8123?
Sorry for my bad english, i am from Danmark :)
Not sure if you saw this last time I posted it but;
"I got a suggestion towards next version if you like the idea.
Once you add a landmark, you should be able to add pictures.
Like Google Maps, once you find a landmark you can click to see pictures people took of it. A bit like that, once you click on a landmark a small window pop up with ingame pictures that you can click to show in a bigger version."
colory88: the HDMap type maps can used to define views from different angles, so you can have more than one of them for different view angles. The 'perspectives' are used for setting this - see https://github.com/webbukkit/dynmap/wiki/HD-Map-Configuration for details
Improving the chat box is on the 'to-do' list.
This is one of the best plug-ins that the server i play / help with has on it but we have had a few members ask is there a way to change the text box into a chat log so can give yourself a username and so that you can scroll chat as it seems that the texts goes to quickly so unable to read what someone has said.
(helps players who wanna chat with others in game and see whats going on while at work or on mobile phone.)
Any way to add rotation possibility?
@matan7890 For most situations it should all just work and behave somewhat the same. However I would suggest, like with any upgrade, to make a backup of the current configuration (all files in /plugins/dynmap/* except for 'web'). One note, if you made changes to /plugins/dynmap/web/config.js, you should redo those after the upgrade -or- just not overwrite that file. For most servers this is not needed.