Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
Anybody have a live example, or screenshots of the topo map?
Wow, interesting Topo-Map! Looks great, but i think i will insert some more colors.
Like most people I love this plugin, but as far as I know it can be a little hard on a server with low RAM. How does this effect RAM usage now? After the performance changes in v0.26?
Thanks for the great plugin :)
@mikeprimm
Thanks.
@DD_SlyGaming
Yep
@deleted_7536780
Reload/shift-refresh the browser, or (if you are using an external web server) make sure you copied the new web files to the directory on the server.
I get the message After updating to 0.25.1
"Web files are not matched with plugin version: All files need to be same version (0.25.1-624)"
Works with 1.0?
@jacobems
i wish admin life was that simple!
Heard of the plugin BigBrother? Its got NOTHING on this. :D with this all i have to do to catch griefers is look at the map.
<<reply 437192="">>
I meant those icons, how do they work?
((/dmarker add <label> icon:<icon> set:<set-id>))
@winter4w
Check out Dynmap-Factions
can you make it with with factions
Thanks for the reply. OK. Sounds good - looking forward to it. I am just doing manual renders now every so often in various worlds. Not the most efficient, but gets the job done...
Wow! Now with live chat :O You're pro!
@GravelSocks
They're in the queue - I've got a hand full of job scheduling related enhancements I'm planning on dropping in to 0.26, once I get done ironing out a couple of things that popped up on 0.25 (0.25.1 will be out in the next hour or so).
@TheStriker095
Yep - just spent the morning running this down. Here's the dev build of 0.25.1, which I intend to release as soon as I've got confirmation of the fix from you or one of the other folks experiencing the issue - http://webbukkit.org/jenkins/public/dynmap/dynmap-0.25.1-bin.zip
For some unknown reason Dynmap 0.25 is interfering with PEX causing massive console errors. I'll make a ticket soon...
EDIT: It seems there are plenty tickets of the same PEX issue so i wont bother submitting another one :P
Thanks for such a quick 1.0.0 update! Are multi-world render triggers on deck for the next release?
@Endimmion
This is not possible at the moment. The browser cannot know at what height the different pixels on the map are, since that information is not stored anywhere by Dynmap. It is possible in theory when a heightmap is rendered (every pixel on the map is colored based on its height) or when the browser could ask the server what height a specific pixel is. However this comes with the cost of some, little, performance decrease.