Dynmap-WorldGuard
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Supported versions:
- Dynmap v3.0 or later
- WorldGuard 7.0.0 or later
Dynmap-WorldGuard provides a simple way to add visibility of WorldGuard regions to Dynmap's maps. The plugin depends on the presence of both Dynmap and WorldGuard, and interacts directly with the WorldGuard API. Updates to zones are automatically updated (on a settable period - default is once per 5 minutes (300 seconds)). By default, the plugin will be active after simply installing it (by unzipping the distribution into the plugins/ directory and restarting the server.
Visibility of regions can be controlled via the 'visibleregions' and 'hiddenregions' settings. Besides listing the names of the regions to be made visible or hidden, entries with the format 'world:<worldname>' can be used to make all regions on a given world visible or hidden.
Also, the display of the region outlines can be restricted to a minimum zoom-in level, via the 'minzoom' setting. When non-zero, this setting causes the region outlines to only be displayed at or beyond the given zoom-in level.
Configuration:
After the first load, there will be a config.yml file in the plugins/Dynmap-WorldGuard directory. Details of the default configuration, and all the provided settings, can be found here
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
@drkratzig
yes it does
@drkratzig
yes it does I have them both on my server
its back <3 this plugin!
can you update this 1.5.2
does it work with bukkit for 1.5.2?
@LihPeu
that would be great
Im having some trouble with all of the regions not listed in "visibleregions" still showing on the map. I have set the "fillopacity" to 0.1 (default is 0.35) and the listed entries show the correct opacity - all the not-listed regions show up as well (as I have said), but with the added feature of not having the right opacity also.
Anyone know why this happens? You can see my map at http://mc.lakusland.net:8123/ The regions I want visible is the four large ones. You can easily see what I mean by wrong opacity by looking at the differences in color between the large ones (the ones i have listed and want to be visible) and small ones (the ones I do not want to be visible).
EDIT: It worked itself out by magic.
@Zutiiq
Define an Region
/region define <region> :)
As in the picture above, which worldguard feature do I need to use in order to show the red in the picture?
Probably a novice question, is there anyway to change the color the region appears as?
@avondale1718
Dynmap has a feature that you should look at: "visibilitylimits"
Having an issue with this plugin. I have Dynmap up and running, using latest Worldguard as well. Create and manage regions no problem. Dropped this plugin into plugins folder under 'Dynmap-Worldguard'. On restart no mention of this plugin in the server log, only Dynmap comes up.
What am I missing?
@avondale1718
I'd suggest using WorldBorder for that.
is there a way to use this to make it so that dynmap ONLY renders the world inside a defined region?
It would be helpful to set the default region y value based on world.
Creative should be at height 30 for me, and skyworld should be at height 100 or so. They would visually line up better.
@mikeprimm Just wondering why your link for the stable/unstable-version did not work.. the "/" at the end of your link should be removed..
It works fine on 1.4.6. However, I'm pretty sure this and Dynmap-Commandbook cause major lag when they update a large amount of regions or homes. I modified it to only update on start. It helped. If you're a smaller server, then this is a great plugin, but if you're a medium to large server, you're going to want to set that interval really high, or possibly not even install this.
@Multie9000
i am going to test this tonight on 1.4.7 and 1.4.6 so if your willing to wait i will do this for you :P
works tis plugin on 1.4.6
this still works fine on 1.4.5r1.0 if anyone was wondering.