Percentage based Spread option #15

  • Enhancment
  • Accepted
Assigned to _ForgeUser7599051
  • _ForgeUser265558 created this issue Dec 9, 2011

    What is the enhancement in mind? How should it look and feel?

    I would love to have either a global or per item method of having separate buy and sell costs.

    Please provide any additional information below.

    Maybe something percentage based like item sells for xx% of buy price.

  • _ForgeUser265558 added the tags New Enhancment Dec 9, 2011
  • _ForgeUser7599051 posted a comment Dec 17, 2011

    If i'm not mistaken, the 'spread' option in the config does this, albeit, not by percentages, but buy a set number.

    I will accept this with the goal of allowing a percentage to be specified -or- if I have misunderstood you, please let me know.

  • _ForgeUser7599051 removed a tag New Dec 17, 2011
  • _ForgeUser7599051 added a tag Accepted Dec 17, 2011
  • _ForgeUser265558 posted a comment Dec 17, 2011

    I saw the spread option, but I couldn't find any documentation on usage so I didn't know what it was. What is it exactly? From your response I'm guessing it's a value subtracted from the buy value of an item when selling? If I have a value of 10.00 and I set the spread to 4.00, will selling the item pay 6.00 to the player? and if this is correct, will it always subtract 4.00 regardless of the min and max values?

  • _ForgeUser7599051 posted a comment Dec 18, 2011

    @GameFAQsRolo: Go

    IIRC, spread respects the min and max settings.

    the way spread works is a little more complicated because it helps to prevent abuse in some situations. but, it may be thought of as -basically- the initial price decrement during a sale.

    so if spread was set to 4.00 and the value of X is 10.00 -and we assume we are well within the min/max range- a sale of 1 X should give us 6.00.

    with changerate set to 0.01, a sale of two should give us 11.99 (6.00 + 5.99).

    As you have experienced, we are lacking in documentation here. If you have the time and inclination, I'd love your assistance.

  • _ForgeUser265558 posted a comment Dec 20, 2011

    @smickles: Go

    Sorry, next couple of weeks are very busy so I can't offer any help. Your explanation and example made perfect sense. Spread is similar to what I am suggesting with the exception of the value being set in spread and dynamic in my suggestions. Either way works for me now that I know what spread is. If you find an easy way to add my suggestion, great. If not, then spread will get the job done. Thanks.

  • _ForgeUser7599051 posted a comment Dec 20, 2011

    @GameFAQsRolo: Go

    It should be easy enough to add in your suggestion. I'm sure I'll get to it in due time.

    I'm glad I was able to help and thanks to you too!

  • _ForgeUser7599051 edited title Jan 24, 2012

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