v .8.95

Details

  • Filename
    DynamicEconomy.jar
  • Uploaded by
  • Uploaded
    Jun 19, 2012
  • Size
    147.97 KB
  • Downloads
    701
  • MD5
    2f3ad2d81f97791532c1367a73f9f340

Supported Bukkit Versions

  • CB 1.2.5-R4.0

Changelog

Changes: Mostly bug fixes and small feature enhancements.

  • /canibuy and /canisell now obey region flags. I forgot to update them when region flags were released and they gave you incorrect messages when used in regions with restrictive flags.
  • Fix for the EXP exploit. Now, buying and selling exp works correctly and without exploits.
  • DE will recognize when a player tries to sell an item but only has the enchanted version of the item, and not let them sell it.
  • /sell inventory fixed to comply with EnderEngine.
  • /sell will now check to make sure you have enough space in your inventory to purchase what you want. ALSO, tools and armor will no longer come into your inventory stacked. Instead, if you buy, say, 4 shovels, you will get 4 different shovel items.
  • /price will now show price with tax of the region you are in, if any.

Enchantment Trading

Three new commands:

  • /buyenchantment [Enchantment] [Level]
  • /sellenchantment [Enchantment]
  • /priceenchantment [Enchantment] [Level] (Buy|Sell)

Instead of selling and buying enchanted items (which would be hell since enchantments can stack), you can now sell and buy enchantments from/for a specific item.

So, you must hold the target item in your hand. Then, if you wish to enchant it, you can call /buyenchantment to enchant this held item. If this item has enchantments on it you would like to sell, you can hold it and call /sellenchantment.

/priceenchantment is just like /price in terms of what it does and syntax.

All enchantments have an entry in Items.yml at the end as what they are called. You may be wondering "Well, then how do you price enchantments at different levels?". Simple. The price in Items.yml for the enchantment is the price for a Level I enchantment. A level II version of this enchantment is twice the price, a Level III three times the price, and so on.

So, price = price * level.

DynamicSigns support enchantments

ADDITIONALLY, DE will now distinguish enchanted items and non-enchanted items in your inventory. So if you have 4 regular bows and one enchanted bow and try to call /sell bow 5, it'll know you only have 4 bows to sell. If you call /sell bow 4, it'll sell only the regular ones and leave the enchanted one as is.

ADDITIONALLY, the huge long EXP mess has been fixed. EXP now sells and buys correctly! Hurrah!

* Pistons and Stickypistons, when sold, do not get removed from inventory. I recommend putting them on the banned list until this is fixed!