v .8.52

Details

  • Filename
    DynamicEconomy.jar
  • Uploaded by
  • Uploaded
    Jun 9, 2012
  • Size
    175.29 KB
  • Downloads
    370
  • MD5
    e2fb4ab176b0cdef721c335721733f0d

Supported Bukkit Versions

  • CB 1.2.5-R3.0

Changelog

Bug Fixes & Updates!

  • /price previously didn't calculate price correctly for price velocity, this has been fixed. It'll now display the same prices as /sell and /buy will take.
  • Added /togglewand, which lets you turn on/off the wand from in-game.
    • The wand-state isn't saved in config.yml, so upon reloading DE, the wand is enabled by default and must be disabled if you want it off.
    • Permission is "regionselect"
  • Fixed error between TNT & MossyCobble not being identified correctly.
  • Over-Time price inflation
    • Ever since I added price-decay over time, this has been a popular request, so here it is!
    • Basically, there's a few modifications to config.yml settings.

Here's the new settings:

  • enable-over-time-price-decay: false
  • enable-over-time-price-inflation: true
  • over-time-price-decay-percent: 0.1
  • over-time-price-inflation-percent: 0.1
  • over-time-price-change-period: 1
  • over-time-price-change-period-check: 1

You can choose to enable/disable price decay and price inflation separately (so you can have both, one, or neither). Likewise, the percentages for them are separate. So you can have a higher decay percentage than inflation percentage, vice versa, or the same. The main difference is that instead of the previous "over-time-price-decay-period/period-check", the two settings are now "over-time-price-CHANGE-period/period-check". This is to say that both decay and inflation for items will be asserted at the same exact time.

So, as it was before, The period is the time IN MINUTES that is considered the time after which an items price should decay or inflate. So if the period is set to 1 as it is here, then if an item isn't purchased/sold for 1 minute, its price will decrease/increase, respectively.

As for period-check, same thing. It's the time IN MINUTES after which DE will check for decays/inflations. So in this example, DE will check every minute to see if any item has met the time-gap for inflation or decay.

I've made the help pages for config.yml and Features more comprehensive if you need more help understanding this. Hope you enjoy

-kSafin.

* Pistons and Stickypistons, when sold, do not get removed from inventory. I recommend putting them on the banned list until this is fixed!