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What is the issue?I don't seem to see much or any difference in drop rates, even when the percent drops to 1%. Experience seems to be functioning as expected.
Please provide any additional information below.Here is my config:config-version: 1properties: chat-prefix: '&7[&dDDR&7] ' db-type: mysql permission-default: op async-db-queries: true rate-change: 9.9 debug-messages: false affect-exp: true affect-drops: true only-affect-player-kills: false save-frequency: 300 minimum-rate: 0.000001 maximum-rate: 2 use-metrics: truemysql: hostname: localhost username: ****** password: ******** port: 3306 database: minecraft prefix: DDR_mobs:- BAT- BLAZE- CAVESPIDER- COW- CREEPER- PIG- SKELETON- SLIME- SPIDER- ZOMBIEexcluded-items:world-groups: default: - world - world_nether - world_the_end
I'll take a look at it.
Code wise, I believe a mob's rate would have to drop below 49% before an item will stop dropping. So if 1 arrow drops off a skeleton, when the rate goes below 49% no arrows will drop. If the rate goes above 151% 2 arrows will drop.
Try turning on debug-messages and kill some mobs, there should be a message saying Modifying Zombie's Rotten Fleshx1 * 100% = x1
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