Dwarves vs Zombies v.1.5.1

Details

  • Filename
    Dwarves_vs_Zombies.jar
  • Uploaded by
  • Uploaded
    Apr 21, 2013
  • Size
    221.80 KB
  • Downloads
    1,601
  • MD5
    539a1a8e0d0dcc386673dacf87279323

Supported Bukkit Versions

  • CB 1.5.1-R0.2

Changelog

v.1.5.1 - 21.04.2013 - CB 1.5.1-R0.2

  • Changed Item Format(again)
    • id_OR_customItemName:<damagevalue> <min_count>:<max_count> <chance_to_get_item> <enchant1_id>:<enchant1_level>,... <name>,<lore1>,<lore2>,<lore3>
    • Name and Lore1,2,3 can contain spaces
    • to get Names without enchantments use -1 as the enchantmentid(ignoring it)
    • Example: "257 1 100 -1:0 Hi i'm Named!,I also have a lore!,2,3"
    • WARNING: Do not change name or lore of custom Items or they will not work!
  • Changed Crystal Storage(0: disabled - 1: per Player - 2: One chest per game(for all dwarves, currently not saved))
  • Added chat pre- and suffixes
  • Added Config option to disable crafting of certain items in a game(default: armor+swords)
  • Added Config option to disable the Lobby world
  • Added Config option to enable automatic rejoin after a game ends
  • Added a Mana System
    • Every class can have different MaxMana and ManaRegen
    • Currently displays in scoreboard when sneaking(maybe needs something better)
  • Added Special(Custom) Items:
    • currently WIP!
    • ItemId,Data,Name and Lore can be set
    • It can have different "spells" on left and rightclick:
    • The Spells can play effects and sounds
    • The Spells can have different cooldowns and Manacosts
    • Currently available: only ItemCommand,ItemLaunch,ItemLeap for now :(
    • You can suggest new Spells per PM(please describe them as detailed as you can)
  • Added Monster Attacks:
    • MonsterPotions - "Dropping" Potions on nearby Players
    • MonsterTargeted - casting a "ray" of fireworks and casting an other attack on impact
    • MonsterCommand - Perform commands as the Player or the console
  • Added new Monsterconfig options
    • placeBlocks - is the monster allowed to place Blocks(default: false)
    • damageBuff - damagemultiplier, can have a decimal point(default: 1)
    • disabledDamage - List of disabled damagesources:
    • currently available: contact(Cactus),drown,explosion,fall,fire,lava,poison,starve,wither
    • default: for all: explosion,fire,drown,starve spider: fall,poison
  • Monsters now spawn at the (Monster)Spawnpoint of their DvZ world
  • Fixed not getting undisguised when the game ends
  • Fixed GameStopEvent getting called on Server start(also fixes problems with commands)
  • Fixed a bug in setting cooldowns
  • Trying to use new, version independent code to delete worlds(please tell me any Problems you get)

v.1.5 - 07.04.2013 - CB 1.5.1-R0.1

  • ATTENTION: Internal changes
    • The plugin can now handle up to 10 Games
    • Commands HAVE changed and most of them now need a gameIDas the first argument
  • Added Customized Dragon Attacks and Playercontrolled dragon
    • Attacks: Bite,Damage,Decoy,Explode,Fire,Ice,Push,Spew,Throw
    • More detailed description in the dragons.yml
    • ATTENTION: The default config includes only some Testattacks as I had no time making real ones
    • You can suggest new Attacks per PM(please describe them as detailed as you can)
  • Made Monsters customizable
    • Spells: Blink,Confuse,Drop,Explode,Hunger,Item,Lay,Leap,Portal,Poison,Raor,Smash,Snowballs
    • Startitems, Potion Effects, Spells and Disguise can be set
    • Up to 20 different monsters
    • Disabled Hungry Pig(not compatible with the new config)
    • More detailed description in the monsters.yml
    • You can suggest new Spells per PM(please describe them as detailed as you can)
  • Moved custom dwarf classes to a own file
  • New Command: /dvz [command] - can be used to call every other command without the _
    • /dvz start 0 10 = /dvz_start 0 10
  • Monsters can now get buffs depending on the time of the day(monster.yml)
  • Dwarves can get buffs(or debuffs depeding on lightlevel(default: darkness in below 7)
  • Added "Itemstats" -only testing- Items keep track how many Monsters have been killed with them
  • IronGolems get Protection 4 armor
  • Monsters get Blast Protection 4
  • Now all four enchantment tables need to be destoyed
  • Changed Potionhandling, now all Potions can be thrown by dwarves
  • Added config options for performing commands on Gamestart/end
  • Started on Eventsystem
    • DVZGameStartEvent - Cancellable
    • DVZGameEndEvent - Not Cancellable
  • Fixed Disguisecraft Permission Problems
  • Fixed error on "unnatural" deaths
  • Fixed dwarves being able to detroy their own monument
  • Fixed new_classselection doing nothing
  • Fixed Iron Golems loosing their effects
  • Fixed picking offline Dwarves as Assasins
  • Fixed buffed monsters not one hitting dwarves
  • Fixed Players getting suizidepill and map at wrong times
  • Disabled Temporary Workaround: invisible monsters - because Disguisecraft fixed it

v.1.4.3 - 21.03.2013 - CraftBukkit Dev Build 2688

v.1.4.2 - 10.02.2013 - CB 1.4.7-R1.0

  • Added throwing Potions
  • Hungry Pigs can eat Stone Bricks by fast rightclicking
  • Made IronGolems 5 times stronger( this time without breaking them completely :P )
  • You can change IronGolems to Blazes in the config
  • Changed all Dwarf Spellitems to books
  • IMPORTANT: Changed the way items are loaded from the config:
    • id:<damagevalue> <min_count>:<max_count> <chance_to_get_item> <enchant1_id>:<enchant1_level>,...
    • Examples: 4->1 CobbleStone; 6:3 10->10 Junglesaplings
    • If you want to use something at the back include everything in front of it.
    • Example: If you want enchantments, but want to get the item a hundred percent: 267 1 100 1:1
    • You can add as many different items as you like
  • If assasins are enabled, at least one is choosen everytime.
  • Reset Exp on Classchange
  • /dvz_join checks for items in Inventory and gives out a warning
  • Added /dvz_leave
  • Players joining in the Lobbyworld will be teleported to of the first world
  • Players autoadded if the game is running and the monsters are released, become Monsters
  • Changed to the plugincheck Bukkit provides, this should work flawless
  • All commands can be shortend to /d_...
  • Really fixed Hungry Pigs not draining all Hunger
  • Fixed wrong Spelltimes displaying

v.1.4.1 - 04.02.2013 - CB 1.4.7-R1.0

  • Changed Suizidepill to Ghasttear
  • Made Hungry Pigs lose their Exp when developing
  • Hopefully fixed Hungry Pigs not draining all Hunger
  • Fixed Iron Golems ( this also reverts making them stronger :( )
  • Fixed String longer than maximum allowed error

v.1.4 - 03.02.2013 - CB 1.4.7-R1.0

  • First steps to making it automatic:
    • Added a hacky way to delete the DvZ_Main world
    • Added Save/Loadsystem for Spawnpositions/Monument
    • Added System to save Prebuild Maps
    • Added automatic Map reset
    • Added a simple Lobby system(Lobby World)
    • Added Autostart depending on Playercount
  • Added need_release config Option
    • Monsters can either be released automatically after a certain time
    • or by typing /dvz_release
  • Added Cats
  • Added Hungry Pigs
  • Added Monster Invulnarability - configurable
  • Added Suizidepill - configurable
  • Added new Class Selection System - can be disabled
  • Made the IronGolem stronger
  • Fixed Arrows still doing damage when friendly fire is disabled
  • Temporary Workaround: the item not appering problem(uses a deprecated method)
  • Temporary Workaround: invisible monsters after dying(undisguise and redisguise every Player, when someone respawns)

v.1.3.1 - 13.01.2013

  • Fixed error in command: /dvz_join

v.1.3 - 12.01.2013

  • Completly customisable Dwarf Classes
    • The Normal ones can be edited or completly removed
    • Up to 10 different classes
    • Name, Chance, Items to give at start, Items needed for Spell, Items get for Spell and more can be configurated
  • New Config Option: dedicated_mode - default: true
    • When this Option is diabled, the Plugin will ignore Players by default and they must use /dvz_join to join the Game.
    • This can be used if you want to use the Server for other Stuff too and not only DvZ
  • Assasins Customisable(What Items they get and how much time they have)
  • An Option to disable the check for DisguiseCraft
    • Only disable this if you have DC installed but it doesn't detect it somehow
  • Added support for different language files
  • new Command: /dvz_join
  • Change encoding of config.yml to UTF-8 - this should fix some problems
    • WARNING: The German language file is not encoded in UTF-8!

v.1.2 - 05.01.2013

  • Enderman Portals
  • Item/Spell description(not complete)
  • Dwarf Monument
  • Lose checks with last dwarf standing
  • Added Assasins(automatic or per command)
  • Option to disable friendly fire
  • Option to disable PvP in Spawn
  • Option to enable Crystal Storage
  • new Commands: /dvz_monument /dvz_add /dvz_assasin /dvz_saveworld
  • Fixed: Null Pointer Exceptions whilst handling Players
  • Fixed: Not existing config keys gave errors - Thanks to SuperMinecraftBrosMC for making me aware of this

v.1.1 - 02.01.2013

  • Added Config File
  • Added Permissions
  • Fixed Logoutbug
  • Fixed a bug with /dvz_start

v.1.0 - 01.01.2013

  • Initial Release