Dungeon8r
Dungeon8r
Dungeon8r adds a new block populator which generates underground dungeons filled with mobs and reward chests. Great for RP servers!
Screenshots
Dungeon entrances appear on the surface as a 1 block hole with a ladder.
Typical inside view of a dungeon. This one is a spider dungeon.
This screenshot shows the mapping of a dungeon. You can see how they generate.
Usage
Dungeon8r will generate dungeons in newly generated chunks. It will not generate in chunks pre-generated.
Configuration
worlds: ["world"] #Worlds that dungeon8r will generate in. List like this: ["world","world_nether","otherworld"...] chance: 100 #There is a 1 in 100 chance a dungeon will generate per chunk. min_complexity: 40 #Minimum complexity of a dungeon. Higher is more complex. max_complexity: 115 #Maximum complexity of a dungeon. dungeon: mob_density: 13 #LOWER numbers will put more mob spawners in a dungeon. types: [ZOMBIE,SKELETON,SPIDER,CREEPER,SILVERFISH] #Dungeon8r chooses a specific mob to spawn in dungeons. rewards: #List of rewards for each dungeon type. Use CAPITAL letters. ZOMBIE: - IRON_INGOT:0:2 #Reward format is ITEM_NAME:DATA:AMOUNT - IRON_HELMET:0:1 - IRON_LEGGINGS:0:1 - IRON_CHESTPLATE:0:1 - IRON_BOOTS:0:1 - GOLDEN_APPLE:0:1 - OBSIDIAN:0:4 - POTION:8193:1 - POTION:8197:1 SKELETON: - BOW:0:1 - ARROW:0:12 - BONE:0:2 - LEATHER_CHESTPLATE:0:1 - LEATHER_HELMET:0:1 - LEATHER_BOOTS:0:1 - LEATHER_LEGGINGS:0:1 - WOOD_SWORD:0:1 - POTION:8226:1 SPIDER: - STRING:0:4 - CHAINMAIL_CHESTPLATE:0:1 - CHAINMAIL_BOOTS:0:1 - CHAINMAIL_HELMET:0:1 - CHAINMAIL_LEGGINGS:0:1 - STONE_SWORD:0:1 - POTION:16452:1 CREEPER: - SULPHUR:0:2 - DIAMOND_BOOTS:0:1 - DIAMOND_HELMET:0:1 - DIAMOND_LEGGINGS:0:1 - DIAMOND_CHESTPLATE:0:1 - DIAMOND_SWORD:0:1 - DIAMOND:0:1 - TNT:0:4 - FLINT_AND_STEEL:0:1 - POTION:16428:1 SILVERFISH: - EXP_BOTTLE:0:2 - GOLD_HELMET:0:1 - GOLD_CHESTPLATE:0:1 - GOLD_LEGGINGS:0:1 - GOLD_BOOTS:0:1 - GOLD_PICKAXE:0:2 - GOLD_AXE:0:1 - GOLD_SPADE:0:2 - GOLD_SWORD:0:1 - GOLD_INGOT:0:4 - POTION:16392:1 - ENDER_PEARL:0:12 - EYE_OF_ENDER:0:2
Commands
/genhere - Generates a test dungeon. (dungeon8r.generate)
Permissions
dungeon8r.generate: ops - Permission to use /genhere
Source
The source can be found on GitHub, which is open to the public.
I've made my own fork of this plugin, primarily to fix the bug where dungeons generate in midair out the side of mountains. Check it out on Github. Contributions and advice is welcome, as I'm relatively new to plugins. If the owner could give advice, that would also be great :)
Does anyone know if this works for 1.11?
Hey it still works on 1.8 spigot
This is an awesome plugin. Granted I am a big fan of automated fun.
I just installed it a couple days ago on my server(Sept. 2015) and it appears to be working just fine. There is no red on my console :)
i have recently installed this plugin on my 1.7.9 server and it works perfectly, no bugs found with it, still just able to be customized so im happy with it.
nice job, adds a real fun factor to the server, and while searching through my adrenaline rushed, so thats what i was looking for, for my players.
I would use it!
@itsFlexo
I might update this to the newest version. I don't know about adding a ton of new features but I can try to fix it up and add some to it
@Ramirez57
Are you still reworking this or was it abandoned?
Could someone update it ? Plsss
Nice do they generate in the nether, too? If they don't you should make a special type of dungeon for the nether. Like a spawner that spawns wolves that are immune to fire and are angry. (Hellhound). It's possible. Check out the angry wolves plugin, which spawns hell hounds.
Yes the dungeons were created at the top of the map above peoples skyblocks. In a world that wasn't listed in the config.
cool, I ough to see what's next!
Just a heads up that I'm still developing this. Dungeon8r is getting a complete make-over.
@sorrow777
Got something like that when my world was too low like y=4, almost at bedrock. in fact I had no bedrock in that level... that maybe why?
it does not seem to check if it's too low and warp to the top of your map.
let me know if that is what seems to happen to you also. it would confirm my doubt and help him to fix stuff.
holo
Um so i have multiple worlds i wanted this to run in only one world. But it seems to be doing what it wants.
I set the flag for only the world i want it moved it to the bottom and is listed as such:
worlds: - taiga
and is making floating dungeons in my skyblock world haha
HELP?!
hi, great plugin!
suggestions:
in jungle biome, put vines instead of ladder and jungle wood as floor. they tend to generate in trees, it would look more jumgle.
in config a maximum height to begin a dungeon (the first ladder stage) i would myself put it undersea level so no dungeon spawn in the mountain, but letting people decide.
also in config, possibility to turn off or on for certain biome.
detecting air that have direct access to sky and the same for water that are directly under sky, for "not to spawn" dungeon cell up to them, and stop before. So the dungeon stay under. a little water inside does not hurt, but when connected to ocean...
there is a lot of potential for your plugin.
you could connect to naturally generated temple.
good work, i will use it for my not too important worlds for now, and keep installing the newest versions.
@sdijkman1
Thanks :) The chance configuration is inversely proportional to how common dungeons are. Setting it to 1 will have a 100% (1 / 1)chance to spawn a dungeon per chunk generated (this is not good, dungeons will constantly be bumping into each other and other things...). Setting it to something like 50 will have a 2% (1 / 50) chance to spawn a dungeon per chunk generated.
Great work! i love it.
i got one question, in the config file you have change:100 do i need to lower it or make it heigher, for a heigher spawn chance
still, a great addon for my server! :)