Description: 3.5 - 4.0/Config.yml
Config.yml
debug: critical #locale settings locale: #the choosen localization to load load: en #should the locale updated autmaticaly, (not implemented) auto-update: false #logging settings logging: #should transactions be logged? (false/FILE/SQL/WEB) , (not used at this moment) log: false #the foramt how transactions should be logged to FILE, (not used at this moment) log-format: '' #statistics statistics: #enable or disable statistics (not implemented) enabled: false #metrics should be enabled? (not implemented) metrics: false #trader types related settings trader: #sets if left clicking the Trader should damage him, if set to false the trader wont be damaged and the click will be handled as ManagerMode toogling #when the player meets the requirements (permissions, and right-click = false) #it this setting is set to true, manager modes is toggled only when sneaking allow-damage: false #item used to toggle between modes (air counts for anything) #transaction related settings transaction: #sets if buying and selling should be done after clicking on a item twice in a row double-click: false #manager mode related settings managing: #the starting stock when opening a trader (buy/sell) start-stock: sell #right click toggling (instead of left click, which is default from 3.0+) #Attention: When PvP is disabled in the world, and the NPC is Player-Type, left click may not work! #if r.click toggling is enabled the item needs to be other than AIR. If not set to an item "stick" item will be used. right-click: false item: 'air' #special blocks used when setting prices and limits, format => 'item_id value' special-blocks: - dirt 0.01 - wood 0.1 - log 10 - cobblestone 100 - stone 10000 #stock related settings stock: #default starting stock (if this stock is set and not empty!, this does not apply for player traders) start-stock: 'sell' #default stock size in rows, min 1, max 6 (applied on creation) size: 6 #default stock name format, how should be the traders stock named by default, {npc} tag for npc name format: '{npc}^r''s shop' #wallet related settings wallet: #default wallet type for traders (if set to infinite player traders will use "owner" type instead) type: 'infinite' #initial wallet money on creation (does not apply for player traders) money: 0.0 #pattern related settings pattern: #default patterns applied to each market and server trader uppon creation (array setting) defaults: [] #the file where patterns are saved file: 'patterns.yml' #book item related settings books: #the file where book datas are stored file: 'books.yml' #how should be books stored? (file) store: 'file' #player trader related settings player: #limits of player traders per player limit: 1 #default stock size for player traders, if set overrides the stock.size setting size: 2 #default stock name format, how should be the traders stock named by default, {npc} tag for npc name, and {player} for the traders owner #if set overrides the stock.format setting format: '{npc}^r''s shop, {player}''s company' #ui related settings ui: #item that will "link" to sell stock sell: wool:1 #item that will "link" to buy stock buy: wool:2 #item that will "link" back to a basic stock back: wool:14 #item that will "link" to price managing price: wool:15 #item that will "link" to limit managing limit: wool:3 #item that will "unlock" the stock for eiding lock: wool:4 #item that will "lock" the stock (saving all changes) unlock: wool:5 #denizen support related settings denizen: []
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