DropsToInventory
With this plugin blocks and drops of animals, creatures and players will not drop on the ground. Instead they will be transferred directly to inventory of the player who broke the block / killed the entity.
Another rewrite for Bukkit/Spigot/Paper 1.18 (1.18.2): This is a very simplistic implementation that tries to be simple and fast and without any configuration, commands or permissions. I'd like to fix this at least for some major things but I give no guarantees that I'll ever get to it.
If you want anything more complex look somewhere else - I stumbled across "Drops2Inventory Plus" on Spigot and it looks decent (though it's paid).
Please see the GitHub repository for more information (present in the README).
So will the Unbreaking enchantment be fixed?
@piorunek1985
This has been reported, and will be fixed in 2.1.1
Look at the changelog, and known bugs.
You can destroy an area with WorldGuard.
Minecraft version 1.6.4
@Cyprusdemon13
This bug has been reported to me, but this would not interact with my plugin at all. I believe something with craftbukkit is at work here. As I listen for onBlockBreak(). Which only gets called when a block is actually broken. None of the time before.
@Cyprusdemon13
This has been reported (on the github the correct way to submit ;) )
And another one. When you mine dirt with glass pane in your hand (any colour) it will automatically change the colour of that glass pane.
I found a bug.
Unbreaking doesn't work on and tools, even with unbreaking 1-100, it will still break as fast as a pickaxe without unbreaking,
@EN7
I have several other things I've been planning first, but I'll try adding that in for you soon!
@the14thfacility
I'll take a look at the tool sound play check.
I found a bug. every time i dig dirt with a block in hand, the sound of a breaking tool plays. if i dig with nothing in hand it doesn't play, and the same goes for tools.
another thing. unsafe enchantments is supported yes, but when the normal durabillity runs out, it keeps playing the break sound.
btw. awesome plugin!
@MrRevolutionz
I don't want DTI to function for breaking blocks or killing mobs, I only want DTI to work for killing players
@EN7
I'm confused by this? You want to turn it off for mobs, and blocks? Hmmm? Sorry could you try rephrasing?
@augesrob
I do support unsafe fortune, and I have no impact on the breaking time at all. I only check for an onBlockBreak() now there may be a second where you mine a block, and it takes a second to dissapear, but I've tried to minimize that.
@MrRevolutionz
You should add unsafe enchantments. My Pickaxes are breaking much faster then it should. I set it unbreaking 125 and it break within 1 hr before this plugin it would take alot more time.
Awesome plugins i love 2.1.1 <3
@MrRevolutionz
I really want to disable blocks and mobs, and only enable this for players. Could you add that for next update?
@matt99881
Ah that was a mistake on my part. I'll fix that right now. The fix will be in 2.1.1
Using this mod makes it so that player placed blocks must be destroyed with a pickaxe in creative. Example: while building a house with stone, I misplaced a stone block and went to destroy it by left clicking on it (with stone block in hand). The block breaks and immediately respawns. I tried other blocks in hand, nothing in hand, and eventually a pickaxe. I am in creative.
@ToXicMoZeZz
Unfortunately, I just have to wait for bukkit to approve.
@applegal199
You can either A) Wait for confirmation from bukkit B ) Download the source, and build it yourself. C ) Download from the release section on github.
@MrRevolutionz
Oh ok, How can i download the one that works? Link?
Any update on next release?
@Hyperven0m
Hmm. I'll look into this for you.
@TrenixPL
Could you perhaps link me to your error log? There shouldn't be any.
@MrRevolutionz
I have found a way around the factions problem by disabling the /f admin stuff but another problem I am having is when I break blocks with efficiency 30 for prison purposes the pick i am using breaks then cones back then breaks then comes back... any way to fix this? :3