DropHeads
DropHeads
Let the head hunt begin!
Using quality heads 99% supplied by Minecraft-Heads.com & Nano Team ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
In reply to siulung201314:
Sorry I didn't respond for 3 days, I am not sure the best way to implement this feature.
Approach #1:
In config.yml have custom permissions "dropheads.group.<group_name>: <number>" for a custom drop chance (multiplied by <number>).
Approach #2:
Separate head-drop-rates.txt file for each "dropheads.group.<group_name>" permission group
Or it could be both
In reply to EvModder:
I think both of the two ways are good.
The first one is fast and easy for users to set up.
The second one needs more times to set up but user can make more variable head-drop rate for each group.
I can't seem to get the enderman camouflage heads option working, what is the syntax for that config option? I want to make it so we can wear enderman heads to blend in among them.
In reply to DuncanFyffe:
Try setting it like this:
endermen-camouflage-heads: ['ENDERMAN']
Edit: It looks like this setting broke for heads dropped in DropHeads v3.6.11 (I just uploaded a fixed version of the plugin; v3.6.11.2)
In reply to EvModder:
Thanks, I did think I had it working when I played with this plugin a few months ago. But I only just got around to adding it to the community server I run.
I don't see the new version yet but I'll update when I do.
I love the config options. I set it so gold axes give 10x the drop rate so everyone is running around with gold axes now.
In reply to EvModder:
So it works, but not on enderman that have taken damage. Couldn't test with all kinds of damage, but ones that have taken fall damage still agro when I'm wearing the heads, (but not with the pumpkin).
I discovered this testing it on the enderman at the enderman farm and thinking it was still broken.
In reply to DuncanFyffe:
Ah okay, thanks for noticing I'll look into it. I think the plugin has code to try and mimic the Pumpkin-helmet behavior, and I thought enderman would attack you if you attacked them, even while wearing a pumpkin. I'll make sure that's accurate and check the damage source as well
In reply to EvModder:
Yeah they will attack when the damage is from the player regardless, that works the same with both the pumpkin and this plugin. The only difference I found is enderman that have taken fall damage unrelated to the player they agro while wearing the mob head but not the pumpkin head. I'm not sure about other sources of non player inflicted damage.
I find a bug in v3.6.11.
There are some heads that cannot be stacked together.
For example, there are three spider heads.
The first spider head is got by killing a spider in v3.6.10.
The second spider head is got by killing a spider in v.3.6.11.
The third spider head is got by placing on the floor and then breaking it in v.3.6.11.
The three heads cannot be stacked together.
I think that the second and third spider heads should be stacked together because both of them are created in v.3.6.11.
There may be another issue.
A player reports to me today that he cannot repair the iron golem head by using a iron ingot.
In reply to siulung201314:
Thanks for reporting these bugs, it took me a while to figure out why the stacking issue was happening, but I have a fix for it in v3.6.11.2. For old heads to stack with new ones, drop them on the ground (when the Item Entity spawns, it will update the NBT).
For iron golem heads, I was not able to find an issue. Check if 'cracked-iron-golem-heads' is true in the config and see if that fixes it.
In reply to EvModder:
I find out the reason that causes the iron golem heads issue.
If I set head-click-listener to false to disable showing the information about a head, the iron golem heads cannot be repaired too.
Is it possible to allow the iron golem heads to be repaired when the head-click-listener is false?
In reply to siulung201314:
I found the issue, thanks for finding it, I will upload a fix for it today
I find that there is error in my console.
https://hatebin.com/znjpnhzrqi
In reply to siulung201314:
I think it should be fixed now in v3.6.11 (I uploaded the file update)
If it still happens in the new version let me know
In reply to EvModder:
Thanks so much.
Sorry to ask a question.
Is v.3.6.11 not released yet?
I cannot find the link for downloading v.3.6.11.
In reply to siulung201314:
It is released, but Bukkit/Curseforge website takes a while to review each new upload jar before publishing it for download
It is usually available within 24 hours
I find a bug about axolotl.
When a player kills a cyan axolotl, it drops a normal axolotl head which is pink in color, not cyan in color.
In reply to siulung201314:
Sorry I have been slow to respond to this comment but it will be fixed soon in v3.6.11
In reply to EvModder:
No problem.
Thanks so much for responding.
I will wait v3.6.11 to fix the issue.
How can I make the heads drop with keep inventory on? I use worldguardextraflags.