DropHeads v3.5.3

Details

  • Filename
    DropHeads.jar
  • Uploaded by
  • Uploaded
    Feb 11, 2021
  • Size
    274.89 KB
  • Downloads
    4,162
  • MD5
    e3c239bd084278ad11e5644655b3c846

Supported Bukkit Versions

  • 1.16
  • 1.15
  • 1.14
  • 1.13

Changelog

3.5.3(.1,.2,.3)

  • Reverted 'dropheads.alwaysbehead' back to 'false' by default for server operators.
  • Fixed a missing set of parentheses in the 'drop-for-nonplayer-kills' check.
  • Re-added '&e' yellow color code in item names (didn't work with 1.16 item name serialization).

3.5.3

  • Cleaned up logic for 'vanilla-wither-skeleton-skulls' so it works better with other settings (may result in a slightly lower drop rate for certain outdated configs)
  • Set permission 'dropheads.alwaysbehead=true' for server operators by default.
  • Added warning message if DropHeads detects another plugin messing with the wither skeleton drop rate
  • dropheads.alwaysbehead sub-perms (e.g., giving someone dropheads.alwaysbehead.cave_spider)
  • Removed extra '&e' yellow color code in head item names.
  • an [amount] argument for /gethead, i.e, '/gethead mob:SHEEP 64'
  • Fixed a rare NullPointerError message in the console when clicking on certain unrecognized heads
  • Fixed a rare NullPointerError crash if certain config settings are spelled incorrectly

3.5.2

  • Added 'vanilla-wither-skeleton-skulls' option (fix dogs beheading wither skeletons and related things)
  • Fixed 'hollow-skeletal-skulls' dropping non-vanilla material type skeleton skulls

3.5.1

  • Added "Grumm" variants for hollow-skeletal-skulls
  • Updated 'vanilla-wither-skeleton-looting-behavior' to included entities (i.e., tamed wolves)
  • Allow priority-list support for 'head-item-drop-mode' with multiple modes
  • Internal code cleanup and optimizations

3.5.0

  • Added 'prevent-head-placement' config setting (false by default)
  • Added 'prefer-vanilla-heads' config setting (true by default)
  • Added 'hollow-skeletal-skulls' config setting
  • Added support for custom drop rates for mob sub-types
  • Added sub-permissions to /gethead for restricting spawn-access of heads for mobs/players/HeadDatabase/etc
  • Added click-info customizable format for HDB heads and Unknown texture heads
  • Added 'head-item-drop-mode' to control how head item are handled upon a beheading
  • Changed "White Sheep Head" name to just "Sheep head"
  • Preserve comments in head-textures.txt file when auto-updating the textures
  • Various minor improvements for some textures
  • Fixed creative NBT-copy-click item names
  • Fixed custom-lore-saving combined with showing mob type in lore potentially losing one or the other.

3.4.5

  • Fixed startup DropHeads failure when combined with certain other plugins
  • Minor code refactoring

3.4.4

  • Fixed console error when info-clicking heads with no profile data (placed by certain other plugins)
  • Use an empty behead message to disable it entirely

3.4.3

  • Fixed compatibility bug with other (incorectly configured) plugins
  • When UNKNOWN/DEFAULT entity drop rate is 0, register ALL death listeners (minecarts, paintings, mobs, etc.)
  • Fixed bug with player-kill-threshold detection

3.4.2

  • Fixed major bug in v3.4.1 - heads were not dropping when using the default config
  • Optimized DeathListeners for when certain categories of mobs all have a drop chance of 0

3.4.1

  • Added per-mob customization for behead announcement type
  • Cold Strider heads now drop like they are supposed to
  • Added "drop-saddled-heads" config option; currently only applies for Striders (BETA)
  • Added separate texture for Baby Zombie Pigmen (only affects Minecraft versions below 1.16)
  • Slightly tweaked "allow-indirect-kills" and "allow-projectile-kills" to behave more like how they sound

3.4.0

  • Finished adding the remaining Villager and Zombie Villager variants!
  • Added (dyed) Collared Dog heads
  • Added (dyed) Collared Cat heads, for each cat variant
  • Added config setting to adjust EntityDeathListener priority (can help with plugin compatibility, e.g., DeadChest)
  • Added option to enable heads for "Hanging" entities, e.g., item_frames, paintings, and leash_hitch.
  • Fixed indirect-kill-threshold edge case where mobs not killed by a place could still drop a head
  • Fixed small possibility of Minecart/Boat heads dropping twice for a single VehicleDestroyEvent, when enabled (off by default)
  • Persistent spawn-reason-modifier using entity NBT
  • "LOCAL" range behead broadcasts now work cross-dimensional (people nearby in nether can see the message)
  • Minor refactoring of the HeadAPI

3.3.8

  • Fixed a startup crash (occured when DropHeads and HDB were installed but Vault was not)
  • Rewrote HDB integration, with better head item-tagging and /gethead usability
  • Expanded on the /droprate command, including entity-on-cursor support (still in BETA!)
  • Added "update-texture" config setting; will be fully supported in v3.3.9 onward
  • Added "unstackable-heads" config setting, which can be used to make heads unstackable
  • Minor optimizations in player-lookup code

3.3.7

  • Fixed issue with looting calculation (for level 0) when determining whether to drop heads
  • Added a permission to enable/disable head drops from a specific player/mob (dropheads.candrophead, true by default)
  • Added /droprate command
  • Config file cleanup, with re-added support for legacy config (v3.2 and below)
  • Enabled auto-updater by default

3.3.6

  • Fixed 'time-alive-modifier' not always getting applied
  • Vanilla wither-skeleton looting now ONLY affects looting modifiers (and NOT the other modifiers)!
  • Added config option to show head-type in item lore
  • HDB integration for /gethead
  • Added logging config option
  • Synchronized behavior of EntityDeathListener and VehicleDestroyListener
  • Minor code optimizations

3.3.5.1

  • Fixed looting multiplier breaking for high looting values
  • Added config option to replaced existing Zombie Pigmen Heads with Zombified Piglin Heads
  • Fixed behead message showing the weapon name twice
  • Removed console warnings for "Unknown EntityType: PIG_ZOMBIE"

3.3.5

  • Corrected loading of "looting-addition" setting
  • Added cold/warm Strider head variants (cold variant is current unobtainable; waiting on Spigot!)
  • Added "Grumm" variants for all 1.16 heads
  • Added drop rate settings to the config file for all the 1.16 mobs
  • "GRUMM" now shows up as a tab-complete option in /gethead

3.3.4

  • Fixed typo in clickinfo config setting
  • Made head-drop-rates.txt file prettier
  • Removed repeated heads in debug command
  • Added 2 config settings: "looting-multiplier" and "looting-addition", which let you change how looting affects drop rates
  • Added "vanilla-wither-skeleton-looting-behavior", which can be used to override the previous two settings
  • Added textures for about a dozen more Zombie Villager biome variants (still W.I.P...)

3.3.3

  • Tool-bonus for projectile-kills is now based on the item used to fire the projectile (e.g., the Crossbow used to shoot a tipped arrow)
  • Config option to only use 1 head texture for each mob type (boring!)
  • Death messages when killed using an item now use exact vanilla by default: "X was decapitated by Y using [item]"
  • Added a permission for clicking a head to view info (dropheads.clickinfo)

3.3.2

  • Fixed: Item meta (lore, enchants, etc.) on heads was being lost when head items were dropped
  • Fixed: Custom item names are now properly italicized in behead broadcasts
  • Fixed: Removed "Unknown Head" console warnings for heads from future Minecraft versions
  • Rewrote Tellraw library, for things like hoverable text in death messages
  • Added 'time-alive-modifiers', a way to modify drop rates based on an entity's age
  • Added a new BETA feature for saving head item lore even when it gets placed as a block
  • Option to display info for a placed head when it is right-clicked

3.3.1

  • Updated EvLib code library and organization
  • Updated behead broadcast system to use the new EvLib features
  • Items are now appropriately colored based on item rarity

3.3.0

  • Option to enable dropping Boat or Minecart heads
  • Rewrote and optimized EntityDeathListener (again)
  • Configurable behead announcement message
  • Drop 1 head per charged creeper explosion by default (to mimic vanilla behavior)
  • Added biome-specific villager heads
  • Added 1.16 mob heads
  • Combine built-in and "./plugin/" folder head textures, giving a more complete set for people with outdated configs
  • Improved texture for Stray head

3.2.14

  • Changed 'Stray Head' to 'Stray Skull' (and also for other skeletal mobs, e.g., Skeleton_Horse)
  • Added more Tropical Fish heads, we now have 16/22 of the common varieties!
  • Fixed a bug where if you threw head itemstacks on the ground some of the stacked heads would vanish
  • Fixed a bug where the plugin didn't always respect the player-kills-only config setting
  • Fixed a bug where heads placed on an armorstand wouldn't drop unless the armorstand was broken by a player
  • Simplified console startup message

3.2.13

  • Compatibility with 1.13+
  • Added Bee Head variants and new Grumm texture

3.2.11-12

  • Changed code source & compliance to Java 8 (for support for people who don't update Java)
  • Fixed NullPointerException error in console when running /gethead with no arguments on a new account with no skin.

3.2.10

  • Must use 1.14.X, not backwards compatible!
  • Fixed incorrect wither skull drop rate
  • Fixed occasional head double-drop when killed by a charged creeper
  • Renamed (via. anvil, etc.) heads should now retain their custom names

3.2.9

  • Must use 1.14.X, not backwards compatible!
  • Fixed :nolooting config option not being respected
  • Added two new config options: drop-for-ranged-kills and drop-for-indirect-kills
  • (hopefully) fixed all issues where plugin breaks after a /reload and must be re-downloaded
  • Removed evp. prefix from permissions, this may break existing setups

3.2.8

  • Must use 1.14.X, not backwards compatible!
  • Better player- and entity-head lookup system
  • Tab complete for /spawnhead
  • Code abstractions & cleanup
  • Red vs. Snow fox distinguishing issue fixed

3.2.7

  • Must use 1.14.X, not backwards compatible!
  • New Heads: Fox, Panda, Pillager, Ravager, Brown Mooshroom, Wandering Trader, 4xTrader Llama, 11xCat, 15xVillager, and 15xZombie Villager
  • API major rewrite and improvements
  • File "head-list.txt" now combined with in-jar resource
  • Known issues:
    • Bukkit/Spigot doesn't give a way to distinguish between red foxes and snow foxes, so only the red head is dropped for now

3.2.6

  • Must use 1.13+, no longer backwards compatible!
  • Added Grumm/Dinnerbone head variations for EVERY mob!
  • Better API support (still W.I.P)
  • Added "charged-creeper-always-behead" config option
  • Config readability improvements

3.2.5

  • Must use 1.13+, no longer backwards compatible from this point onward!!
  • Fixed a rare missing-texture bug that could occur when using heads of players who have never joined
  • ALL config files are now available in plugins/Dropheads/
  • Added the Hopper Minecart head
  • Better head refresh when a player changes skin
  • Tweaked default drop rates

3.2.4

  • 1.13 compatibility!
  • Added 1.13 heads (excluding tropical fish... coming soon!)
  • Rewrote head material data to match 1.13 format
  • Tweaked default settings

3.2.3

  • Re-balanced drop rates
  • All heads up to 1.12
  • Optimizations / Code cleanup
  • Added Angry Wolf head for killing enraged wolves
  • Fixed occasional head-stacking issue

3.2.0

  • Added parrot heads
  • Added cat heads
  • Added rabbit heads
  • Added more zombie villager heads
  • Added polar bear head

3.1.3

  • Addressed head-stacking issue
  • Texture heads no longer update themselves
  • Better NBT storage (allowing for more textures)

3.1.2

  • Initial release!
  • See project description for details :D