DropHeads v3.3.1
Details
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FilenameDropHeads.jar
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Uploaded by
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UploadedApr 20, 2020
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Size202.39 KB
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Downloads256
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MD5bf5b7a9f1846b3a43b9c0b76034a0fcf
Supported Bukkit Versions
- 1.15
- 1.14
- 1.13
Changelog
3.3.1
- Updated EvLib code library and organization
- Updated behead broadcast system to use the new EvLib features
- Items are now appropriately colored based on item rarity
3.3.0
- Option to enable dropping Boat or Minecart heads
- Rewrote and optimized EntityDeathListener (again)
- Configurable behead announcement message
- Drop 1 head per charged creeper explosion by default (to mimic vanilla behavior)
- Added biome-specific villager heads
- Added 1.16 mob heads
- Combine built-in and "./plugin/" folder head textures, giving a more complete set for people with outdated configs
- Improved texture for Stray head
3.2.14
- Changed 'Stray Head' to 'Stray Skull' (and also for other skeletal mobs, e.g., Skeleton_Horse)
- Added more Tropical Fish heads, we now have 16/22 of the common varieties!
- Fixed a bug where if you threw head itemstacks on the ground some of the stacked heads would vanish
- Fixed a bug where the plugin didn't always respect the player-kills-only config setting
- Fixed a bug where heads placed on an armorstand wouldn't drop unless the armorstand was broken by a player
- Simplified console startup message
3.2.13
- Compatibility with 1.13 - 1.15
- Added Bee Head variants and new Grumm texture
3.2.11-12
- Changed code source & compliance to Java 8 (for support for people who don't update Java)
- Fixed NullPointerException error in console when running /gethead with no arguments on a new account with no skin.
3.2.10
- Must use 1.14.X, not backwards compatible!
- Fixed incorrect wither skull drop rate
- Fixed occasional head double-drop when killed by a charged creeper
- Renamed (via. anvil, etc.) heads should now retain their custom names
3.2.9
- Must use 1.14.X, not backwards compatible!
- Fixed :nolooting config option not being respected
- Added two new config options: drop-for-ranged-kills and drop-for-indirect-kills
- (hopefully) fixed all issues where plugin breaks after a /reload and must be re-downloaded
- Removed evp. prefix from permissions, this may break existing setups
3.2.8
- Must use 1.14.X, not backwards compatible!
- Better player- and entity-head lookup system
- Tab complete for /spawnhead
- Code abstractions & cleanup
- Red vs. Snow fox distinguishing issue fixed
3.2.7
- Must use 1.14.X, not backwards compatible!
- New Heads: Fox, Panda, Pillager, Ravager, Brown Mooshroom, Wandering Trader, 4xTrader Llama, 11xCat, 15xVillager, and 15xZombie Villager
- API major rewrite and improvements
- File "head-list.txt" now combined with in-jar resource
- Known issues:
- Bukkit/Spigot doesn't give a way to distinguish between red foxes and snow foxes, so only the red head is dropped for now
3.2.6
- Must use 1.13+, no longer backwards compatible!
- Added Grumm/Dinnerbone head variations for EVERY mob!
- Better API support (still W.I.P)
- Added "charged-creeper-always-behead" config option
- Config readability improvements
3.2.5
- Must use 1.13+, no longer backwards compatible!
- Fixed a rare missing-texture bug that could occur when using heads of players who have never joined
- ALL config files are now available in plugins/Dropheads/
- Added the Hopper Minecart head
- Better head refresh when a player changes skin
- Tweaked default drop rates
3.2.4
- 1.13 compatibility!
- Added 1.13 heads (excluding tropical fish... coming soon!)
- Rewrote head material data to match 1.13 format
- Tweaked default settings
3.2.3
- Re-balanced drop rates
- All heads up to 1.12
- Optimizations / Code cleanup
- Added Angry Wolf head for killing enraged wolves
- Fixed occasional head-stacking issue
3.2.0
- Added parrot heads
- Added cat heads
- Added rabbit heads
- Added more zombie villager heads
- Added polar bear head
3.1.3
- Addressed head-stacking issue
- Texture heads no longer update themselves
- Better NBT storage (allowing for more textures)
3.1.2
- Initial release!
- See project description for details :D