Dota Minecraft Plugin
Dota Minecraft
dota moba lol smite
This plugin enforces the rules and helps with the game mechanics of Zealock's Minecraft: Dota Map.
Requires Multiverse-Core
The map, made by Zealock which I take no credit for: http:www.minecraftforum.net/topic/1161133-minecraft-dota/
This game requires a minimum of 4 players to play properly (2v2). 12 players is recommended (6v6).
There's a fan made tutorial video in Portuguese (which I do not understand): https://www.youtube.com/watch?v=oFv8DOxJo48
Other Download Links
If you insist on not using Multiverse, you can download the discontinued legacy 1.6 version here, which does not require multiverse.
Click here for a full list of files.
Source for the plugin can be found on GitHub.
Setup
- Config options to set (eg. WorldName) - the config will be auto-generated on first run
- WorldName must not contain spaces or periods
- For the plugin to be enabled, Enable must be set to true in the config
- The plugin does not include a way to transport players to the Dota world. Players must run "/mv tp Minecraft_dota" or something similar
- View the default config.yml here
Commands
- Type "/dota join" and you will be auto-assigned to a team.
- People with permission "dota.chooseteam" (default: false) can choose a team by typing "/dota join red" or "/dota join blue".
- Type "/t MESSAGE" to team chat
- Type "/dota score" to see the scoreboard
- Type "/dota restart" to reset the world when the game is over
- Requires permission "dota.restart" (default: true)
- This command can only be used once the current match is over, unless the player has permission "dota.forcerestart" (default: false)
- The map will not be saved so any exploded towers should now be in one piece again
- If the world did save however, this is a bug which may be caused by a plugin that auto-saves worlds
- Type "/dota recall" to teleport back to base (default: disabled)
- Default disabled, has a delay before teleporting you to base
- Cancels recall if you move
Features
- Teams - you cannot damage teammates
- Spawn camping prevention - entering the enemy's spawn area will insta-kill you. (The spawn area is relatively small and makes up the room with the beds.
- Prevent item stealing - you cannot pick up ANY items in a 70 block radius of the enemy spawn.
- Respawning - bed spawn locations are automatically set
- Players cannot access dispensers
- Block protection - prevent players from breaking or placing blocks
- Inventories are cleared when joining the server and joining a team
- Monsters no longer drop items, instead, you will be given the items the monster would have dropped if you were the one who did the last-hit
- Players keep all items on death unless they die of drowning or lava - this can be disabled in the automatically generated config file.
- Players cannot toggle switches until there is a player on the other team
- Players get a stone sword, raw chicken, and a map on join as starting items. players who have previously joined the round will not get starting items again.
- Players cannot access enemy chests.
- Optional colored name-tags
- Option to remove mob armor (since mobs have a chance of spawning with armor)
- Option to give mobs leather helmet (to prevent burning in sunlight)
- Implements MCStats.org Metrics
- World Broadcast Messages:
- Player join
- Tower destroyed
- Team wins
Known Bugs
- Plugin may stop working after the Dota world is restarted/reloaded (I'm not sure why this happens, as it hasn't happened on my own test server. Make sure you're not running a plugin that auto-saves worlds.)
Requirements
- view-distance=15 in server.properties
- Multiverse-Core
Restarting the Game
"/dota restart" will kick everybody from the Dota world and reset it.
Will the most recent one work fine with the map?
I would love to use this plugin, but I can't as there are multiple worlds on my server. Will there ever be support for multiple worlds (even as simple as putting the worldname for the DotA world in the config file)?
Thanks!
@VariousArtist
I just added a config file where you can decide whether or not players can keep items on death. It will be automatically generated on first run and defaulted to true.
@XeonG8
At first, I thought of making it compatible with multiverse, just as you said, but I found that: 1. It would be A LOT more difficult. 2. I'm not sure how you would reset the map without restarting the whole server, which would annoy players on other worlds.
Right now this plugin is just for a dedicated Dota server.
I'm not going to try it in its current design, maybe if you could have it work with multiverse instead... where the plugin gives players perm node access to the map and then teleports them - multiverse.access.dota
as that would allow the dota map to be imported/deleted/reset etc all without messing up current server worlds and not having to do restarts.
Good decision to setup this project here!
Hope I can give your plugin a few test rounds this weekend! Sound so promissing!
Team chat - good addition!
"players keep all items on death unless they die of drowning or lava"
This is something where I would prefer some configuration options - we love to be able to decide if we farm ourself or catch the enemy farmers instead!