Planned or ToDo
Colored sheep [Many colors to parse] (Permissions already mapped out in plugin.yml)Slime sizes [1, 2, and 4? No idea what happened to size 3...] (Permissions already mapped out in plugin.yml)Charged creepersAllowing disguised players to take damage from other players [Uses the CBDC-Injector]- Pre-setting a disguise for a player through the console before they join, as to allow silent joins
Porting MobDisguisePVPControl to work with this pluginPorting CommandPoints-MobDisguiseBridge to work with this pluginEnderman block holding [Research completed, work begun]Permission node to disable monster targeting [CraftBukkit limits this]- Disguise specific death messages
Sheared sheep (Permissions already mapped out in plugin.yml)Player sneakingDocument the APIPer-World Permissions handlingVillager occupations [Research completed using DisguiseTester]- Player disguise sitting in boats and minecarts
Document usage for the CBDC-InjectorUndisguise others [Probably going: /u <playername>]Sending a disguise to another player [Possibly: /d send <playername>]Fix Mooshroom invisibility after being sheeredAdd in slime/magmacube sizes larger than 4- Make seer mode toggleable. [Will not be simple O.o]
- Allow Endermen to hold blocks with metadata values
- Add Wither Skeleton
- Allow for custom mobs like thos from Mo' Creatues [Major changes in effect]
- Permissions for FallingBlock material types
Once a 1.2.3 RB is out, new mobs need to be added as soon as possible.Add the new mobs of MineCraft 1.4- Add the horses of Minecraft 1.6
Put suggestions in the comment area below.
@JesseGall
what server :3 ip plox
@Anagnorisis
I actually wanted to add them in awhile ago. I just haven't found out how. We'll have to do a bit more research on the packets.
Suggestions that should be added to DisguiseCraft:
1. Different kinds of villagers. This is the only feature this plugin is missing. commands should be '/d <Villager Type> [Villager]
2. Tabby, tuxedo, and siamese skin for baby ocelots. Command: /d <baby> [ocelot] <Tabby,Tuxedo,Siamese>
3. Baby colored sheep should be added to the plugin. When I breeded a baby sheep, I got the idea to right click one with a dye in my hand. Command: /d <baby> [sheep] <color>
@Zack4TTack
You don't seem to have experimented with the plugin much. To turn into a baby colored sheep, do:
/d blue sheep
/d baby
or, alternatively
/d baby sheep
/d blue
Same goes for the ocelots.
I don't really see the point of suggesting something that is already in the plugin....
You didn't seem to scroll down to look at other suggestions or replies...
@lolbager555
77.111.237.141:25565
Until the pvp issue is addressed could you create an option to disable damage from disguised players?
@selfservice0
MobDisguisePVPControl has been ported ;)
@Devil_Boy
Maybe, just maybe when the PvP issue is fixed, when the players who's on disguise take damage from anything or maybe just damage by a player, they will undisguised? Maybe a great feature not to ruin the PvP.
@domingo15
That'll be handled by MobDisguisePVPControl. There's a ticket in there for that feature. I'll look into it once our pull requests go through.
You could add a command that's like this /d [subtype] [mob] [player] So you can make a player a mob to.
@TechCraft
You mean like to disguise other players other than yourself? :)
@Devil_Boy
Exactly that :)
@TechCraft
That is definitely planned. It just isn't really something that'll come in the very near future. Currently, you disguise others through the console.
Invisibility should be accessible through the developer API, so developers don't need multiple plugins if they want mob disguise + invisibility in theirs. Also, great work so far, it looks amazing!
@Hunt800
Don't worry, all disguise are and will continue to be accessible through the API.
I am not sure if it is already a feature, if not, how about a "giant" disguise, taking form as your own skin, but in giant size?
@RivfaderAldhissla
Well... That isn't exactly "possible."
You see, the giant is a mob. Just like the other mobs, we're unable to change the skin without having a modified client.
I totally like the idea. It's just that we don't have the resources to pull this off.
Can you make it so players can turn into boats mine carts arrows paintings ect? So you can follow players as certain items. So like if I want to follow someone as grass i could so i won't be obvious that a mob is following you. And can you add invisibility to this like SimplyVanish?
I agree with you, izak12345. This feature has to be added. Disguising into blocks is a great idea. BUT I don't think you can turn into items like paintings though.
Okay something I think is stupid, is when u attacks a person with DisguiseCraft, it comes up ETC. Eddeholma was slain By Norskeflagget. that spoils the WHOLE joke. so we need that, when u kill somebody when you have a disguise on, it would say: ETC. Eddeholma was slain/shoot by [Mob-type] I really hope u can add this.