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So I am using this plugin for my DvZ server, and it has been working great, BUT every now and then players disguised appear invisible. I think it may have to do with the amount of people online, but I'm not sure. I might just need to tinker with the settings a bit, but I'm not really sure what to change and how much to change them. It could possibly be a bug as well, but I don't know. I'm using 1.6.4 builds, but it was happening with 1.6.2 as well.
Do you think it might be related to the distance between players? Maybe the disguise entity is getting out of the player's tracking range?
It could be. So if there are players far away from where another player is disguised it could cause them to not see the disguised player?
That is what somebody (I can't remember who) theorized. I can't be sure because I haven't noticed it in my public test server yet. I know in previous versions of Minecraft this wasn't a problem because the client would track entities we send it so long as it was in the same world. However, one of the Minecraft updates (1.5 or 1.6) might have changed this...
Hm, anyway to fix it? It's pretty annoying as you could imagine. Although I have been asking my players about it and it seems that it most commonly happens with snow golem, wolf, and pigman. I don't know if this is just a coincidence or not, but this bug could possibly be from something else.
I can't really make any sort of quick fix without knowing whether or not this is the actual problem and the distance at which it happens. This issue would require the changing of a large portion of DisguiseCraft's core code. It would need another thread to keep checking the distance between players and DisguiseCraft would need to know whether or not to send packets for disguises out of range. It's really all something the recode is meant to address.
You are recoding the plugin? Sorry haven't really been watching this plugins post much.
And if you are when is this going to be out?
The recode was announced awhile back. I haven't brought it up much since then. http://dev.bukkit.org/bukkit-plugins/disguisecraft/pages/the-recode/ I'd expect over a month. The abstraction layers aren't fully complete yet.
Cool, so do you think you can try fixing this problem in it?
I think I will try fixing it in the current DisguiseCraft, so that the information learned can be passed into the recode seamlessly. I'll first get a 1.6.4 version of DisguiseCraft released before I work on this issue.
Ok awesome
How is the progress on fixing this issue, because recently I started getting complaints because of invisible monsters and then having to tell them that I cann't fix it and don't know when it is fixed. So it would be nice being able to tell them when it will be fixed.
I went ahead and PM'd the author of BeTheMob, to see if he knows what the maximum entity render distance is. If we can get this information, a dev build should be out within a week. (A release may not come out until long after)
@Devil_Boy: Go
Im using spigot, and I was poking around in the spigot.yml and I found this:
entity-activation-range: animals: 32 monsters: 32 misc: 16 entity-tracking-range: players: 48 animals: 48 monsters: 48 misc: 32 other: 64
Could increasing some of these fix the problem?
Oh right sorry, forgot to get back with you guys. Yes, apparently the value is dynamic. I do believe that increasing those values could likely help. I'm just trying to figure out how to implement them in DC.
Alright cool
I did this:
entity-activation-range: animals: 32 monsters: 128 misc: 16 entity-tracking-range: players: 256 animals: 48 monsters: 256 misc: 32 other: 64
Didn't really help though... Players are still invisible sometimes.
still happening -.-
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