#Whetherornottocheckforpermissions,ifthisistrue,playersarerequiredtohaveeitherdigfordollars.payfor.*ortheore-specificpermissiondigfordollars.payfor.<oreName>inordertoreceivemoneyfrombreakinganore.require-permissions:true#Thedelayinserverticksbeforedisplayingamessageanddepositingfunds.thiscountsfromthelastoreblockbrokenofagiventype.payout-delay:20messages:#{0}=totalfundsearned,{1}=quantityoftheoretype,{2}=theoredisplaynamepaid:"&6You have recieved {0} &6for mining {1} {2}&6."ores:#thisnameisusedforore-specificpermissionsoftheformatdigfordollars.payfor.diamonddiamond:#if'display'isalist,the2ndentryisusedforpluralrepresentationsotherwisetheprovidedvalueisusedforbothsingularandplural.display:["&bDiamond ore block","&bDiamond ore blocks"]
# one or more Material names or id's
material: DIAMOND_ORE
# the monetary value of each block broken.
value: 100
# if true (the default), money will only be paid if the block is mined with the correct tool. otherwise money is paid when the block is broken regardless if anything drops from it. This can be used to allow payout for custom ore-types like glass and mob spawners, which do not drop items at all.
checkDrops: true
emerald:
display: ["&aEmerald ore block","&aEmerald ore blocks"]
material: EMERALD_ORE
value: 125
lapis:
display: ["&9Lapis ore block","&9Lapis ore blocks"]
material: LAPIS_ORE
value: 75
redstone:
display: ["&cRedstone ore block","&cRedstone ore blocks"]
material: [REDSTONE_ORE,GLOWING_REDSTONE_ORE]
value: 35
quartz:
display: ["&fQuartz ore block","&fQuartz ore blocks"]
material: QUARTZ_ORE
value: 50
coal:
display: ["&7Coal ore block","&7Coal ore block"]
material: COAL_ORE
value: 10
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