Denizen
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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
HEY!
This project is moved!
Please download from:
https://www.spigotmc.org/resources/denizen.21039/
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This Bukkit page won't be updated much!
About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
Craftbukkit (spigot) 1.9.2 and Denizen 0.9.8 (sorry about the formatting):
[19:46:36] [Server thread/WARN]: java.lang.NoClassDefFoundError org/bukkit/event/player/PlayerItemDamageEvent
[19:46:36] [Server thread/WARN]: at net.aufdemrand.denizen.events.player.PlayerItemTakesDamageScriptEvent.destroy(PlayerItemTakesDamageScriptEvent.java:88)
[19:46:36] [Server thread/WARN]: at net.aufdemrand.denizencore.events.ScriptEvent.reload(ScriptEvent.java:86)
[19:46:36] [Server thread/WARN]: at net.aufdemrand.denizencore.DenizenCore.loadScripts(DenizenCore.java:104)
[19:46:36] [Server thread/WARN]: at net.aufdemrand.denizencore.DenizenCore.reloadScripts(DenizenCore.java:118)
[19:46:36] [Server thread/WARN]: at net.aufdemrand.denizen.DenizenCommandHandler.reload(DenizenCommandHandler.java:441)
[19:46:36] [Server thread/WARN]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[19:46:36] [Server thread/WARN]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
[19:46:36] [Server thread/WARN]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[19:46:36] [Server thread/WARN]: at java.lang.reflect.Method.invoke(Method.java:606)
[19:46:36] [Server thread/WARN]: at net.aufdemrand.denizen.utilities.command.CommandManager.executeMethod(CommandManager.java:140)
@gamermhc
Update Spigot to fix that :)
Hi !
I tried the last 1.9 dev build, and it doesn't work, there was an error with
PlayerSwapHandsItemEvent, and then i couldn't use my script .
Is there another dev builds which will come, and that will fix this soon ?
@mcmonkey4eva Okay! Thanks! :)
@MoonTigeress17
1.9 dev builds are available at http://ci.mineconomy.org/job/Denizen_Developmental/lastSuccessfulBuild/
Hi, I was wondering when this plugin would be updated for 1.9 - I look forward to adding it onto the server I'm staff on :).
Thanks it's work :)
Otherwise i got this on my console, can i fix it?
http://pastebin.com/y7z9zbW2
HI i wanted to know if it was possible to import an image into a book script.
i t would be very cool for one of my books to have an image in it
thanks
@Eternalize0
"/denizen debug" to temporarily disable, OR disable debug in the config file for a lasting change.
When i talk with a npc, the conversation appears in the console, and i want to know if i can disable that
@Eternalize0
... I have no idea what you mean by that 0.o
@zathrus_writer
UUIDs are fully supported.
@Everyone else
please review our setup video available at http://mcmonkey.org/denizen/vids
Hello !
I use this plugin and he is amazing !
Just want to know if it's possible to disable the interaction from the log :)
Thanks
hello person, I am using a minecaft server hosting called server.pro i have used their directory to insall denizen for Citizens 2 however, the scripts are nt r default folder and I unsure as to how to add these scripts that are provided in this bukit page
also you should totally check out our minecaft server it is online 24/7
WolfCraftFactions.myserver.gs
Hello please check which version (build) is working with spigot version 1.8.3 to version 0.9.7 I know my version of MC is not (at least about 10 assembly back), and lists the error log. Version 0.9.6 writes to me again that it was not with my version spigot compatibily. Citizens version used on the server 2.0.15. Version 2.0.16 lists errors
I'm really sorry for my bad English
What's the status of using players' UUIDs instead of names in Denizen? Can it handle UUIDs, or can eventually handle both - online and offline mode servers (UUIDs for online servers, player names for offline ones). I'm just curious how much support is there for these things :)
interact scripts: - 100 Cookie Handler
what does the "100" mean?
Hey im having some trouble trying to make a command with the script container system. I made a basic one just to test it.
my_command: type: command name: hello description: say hi usage: /hello script: - narrate: "hello"
But its not working, denizen shows that it loads on script reload. using Citizens v2.0.15-SNAPSHOT(build 1227) using Denizen v0.9.6-SNAPSHOT(build 1573)
1.8.3?
@heknt90
Post an issue on the github issue tracker or come to the IRC channel and talk to us there. You probably need a dev build that has that issue fixed.
@HalestormXV Use this build: http://ci.citizensnpcs.co/job/Denizen/1544/