0.8.8 Build #926
Details
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Filenamedenizen-0.8.8-PRERELEASE.jar
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Uploaded by
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UploadedMar 17, 2013
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Size584.43 KB
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Downloads945
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MD53fa17fbab63eb225c72cb83a6b9fcf5f
Supported Bukkit Versions
- 1.5.0
Changelog
Note: REQUIRES A 1.5 BUILD OF C2!
- Updated for 1.5
- Add <player.location.block> and <npc.location.block> tags for getting int coordinates for locations.
- Make 'on queue end' run instantly after no script entries detected.
- Fix bug in QUEUE.
- Add 'on queue end' action for task scripts.
- Assume 'residing queue' when none otherwise specified with QUEUE command.
- Change getEntity -> getDamager to fix Player link to scriptentry.
- Fix logic in playerHitByEntity
- Fix Time requirement.
- Update WorldScriptHelper.java
- Add World event: on player damages npc
- Add ExpUtil/change up EXPERIENCE command.
- add world event on player damaged by npc (with <context.damager> containing the NPCID of the NPC attacking)
- Small fix to Health trait.
- Add World Events. On player damaged by entity, On player damaged by player (with <context.damager>, on player damaged by [entity_type]
- Make tags get read in Item Script enchantments and colors.
- Make kill listeners work with NPCs that have the Health trait.
- Duration REGEX optimization.
- Add "Animated Death" to config file at Health trait. Fix taking of named items.
- Fix experience command
- Allow doubles in wait
- mcMMO is now handled in Depenizen
- Fixes to Duration. Should fix issue #145.
- Add <&nl> tag for inserting new lines. Fix custom leather colors in Item scripts.
- Fix NPE when removing NPC in "on death" action.
- Simplify location matching in argument helper.
- minor tix to teleport command
- Switch config file to new and final style. Make trigger cooldowns accept durations and turn trigger ranges into doubles.
- Add "Enabled" option to triggers in config file.
- Rename "on each attack" action into "on hit".
- Add Player argument for Pose command. You can now rotate players.
- Make Pose work after typo fix in Citizens2 build 758.
- Make Look command work on players. Fix rotation for non-Player entities. Make almost all locations use doubles instead of integers.
- Add asplayerlist type for flag tags which will return the values in a flag list with "player." in front of them.
- Added formats to ANNOUNCE command
- Add Experience Command.
- Make "on each attack" and "on kill" work when the NPC is shooting projectiles.
- Clean up player tags. Add really basic Remove command so people don't get NPEs removing NPCs using the Execute command.
- Add first Health trait options to config file.
- Add more World Script events: On player swings arm in air, on player swings item in air, on player swings [item name] in air
- Add World Script Events: On player hits block with item, on player hits block with [item name], on player hits block
- Add World Script event: on player interacts with block ... this should go off when a player interacts with a pressure plate.
Lack of documentation. We're working on this! For now, bug us in esper.net #denizen-dev, or check the Citizen's Script Repo for examples.