Denizen 0.6 Build #99
Details
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Filenamedenizen-0.6.jar
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Uploaded by
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UploadedJun 13, 2012
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Size55.29 KB
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Downloads1,092
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MD58f9e19f0e3d97130f259d011630961cc
Supported Bukkit Versions
- CB 1.2.5-R4.0
Changelog
Note to beta users pre-build 98: File structure has changed over the last few builds up to 98. The Denizens: node now has its own YML file called assignments. You will need to create this file and cut/paste the node from your config.yml. It's also recommended that you download the new Denizen config.yml since some nodes have changed or been expanded upon. Denizen location and block bookmarks are also now stored in saves.yml. You will need to migrate those there, or recreate them before using scripts that use bookmarks. See #File Structure for more information on the new file structure.
0.6 Build #99
- Update to file structure. saves.yml now contains all information that the denizen plugin writes. This includes player progression/completion/etc. information, denizen location bookmarks, etc. If edited by hand, probably best to shut down the server first. Any existing information in the players: node and denizen location bookmark information needs to be either recreated or migrated into saves.yml.
- Added HEAL and HURT commands. Use HEAL [# of health] or HURT [# of health].
- Added CHANGE command to change the type of block at a block bookmark. Use CHANGE [Block Bookmark] [#:#|MATERIAL_TYPE].
- Added ATTACK command. Use like FOLLOW.
- GIVE and TAKE should now also accept #:# format as well as MATERIAL_TYPE.
- Added ENGAGE and DISENGAGE commands. When a Denizen is ENGAGE'd, no other interaction will be registered with the NPC until DISENGAGED. This could be useful for keeping players from 'repeating steps' while mid-script. Use ^ENGAGE at the beginning of the script and DISENGAGE at the end.
- Requirements using items can now use #:# syntax to check item typeId and data.
- Requirements WORLD, POTION_EFFECT, NAME, PERMISSION, and GROUP can check for multiple names/nodes.
- FINISHED can now check for a specific amount of times a player has finished. Use: FINISHED # [name of script].
- Script combiner should now only pick up .yml files.
- Various other bug fixes.
* I've been having problems getting the NPCs to WALKTO a bookmarked location that is far away.
* When close to a Denizen that is RESPAWNing, it sometimes won't actually spawn until you back away from it.
* Multi-line CHATting loses color codes second line on.