motd: true This will send a message to players at login if set to true. If you don't want it, make this false.
active_worlds: Change the names in this list to reflect the worlds you want Demigods to be active on.
globalfavormultiplier: 1.0 Raise or lower this number to affect how quickly players gain Favor from shrine tributes. Must be a decimal (no whole numbers!)
globalexpmultiplier: 1.0 Raise or lower this number to affect how quickly players can level up. Must be a decimal.
globalfavorcap: 20000 This is the most Favor a player can have at a time. Must be a whole number.
max_target_range: 100 This is the furthest a Demigods skill can reach. Must be a whole number.
max_hp: 3000 This is the most HP a player can have. Must be a whole number.
pvp_exp_bonus: 1.5 Raise or lower this number to affect how much EXP players gain for killing the enemy team.
broadcast_new_deities: true This will send a message to players whenever a player gains a new deity. If you don't want the message, make this false.
stat_display_frequency_in_seconds: 0 This will send a "status update" message to players every X seconds, where X is the number you enter. If you don't want the message to be sent at all, enter 0. Must be a whole number.
start_delay_seconds: 0.1 This is used for automated processes within Demigods and should be left alone unless you really want to change it (cannot be zero, must be a decimal).
favor_regen_seconds: 0.5 Players will regain Favor every X seconds. Must be a decimal.
hp_regen_seconds: 10.0 Players will regain HP every X seconds. Must be a decimal.
save_interval_seconds: 300 All Demigods data will be saved every X seconds. Must be a whole number. It is not recommended to have this number under 60.
balance_teams: true If this is true, then the ratio of Gods to Titans will be fairly balanced and neither side will have many more players than the other. If you don't want the teams to be limited, make this false.
ascension_cap: 100 The maximum number of Ascensions a player can have. It is recommended not to go too far above 100 because many skills are untested above that amount.