DelzTools
I would like to give a special thanks to the players and staff of RealmKraft for helping with testing, bugfinding and their overall support, thank you kind sirs and gals!
This is a small plugin which adds extra effects to iron and diamond tools.
Effects like tree felling, 3x3 mining, excavating and farming.
It has basic permissions for every tool and its effect.
It also has its own recipe for every iron or diamond tool.
These will be added upon server load and you are able to disable the recipes in the config.
Feature List
- Pickaxe: 3x3 mining
- Axe: treefelling, 3x3 cutting
- Shovel: 3x3 digging
- Hoe: 3x3 farming
- Enable/disable recipes
- Configurable recipes
- Configurable durability loss
- Configurable block lists
- Switchable tool modes
- Silk Touch support for 3x3
- Unbreaking support for 3x3
- Toolbreak protection
Commands
- /delt - Main command, shows available commands ingame
- /delt give - Allows you to give a tool to a player
- /delt enchant - Enchant the current tool in your hand with a effect
- /delt debug - Activate debug messages for 3x3 and tree felling
/delt reload - Reloads the config if it exists, else it creates a new one(Might return on a later date.)
Permissions
- dt.pickaxe - Allows player to craft and use the Heavy Pickaxe
- dt.axe - Allows players to craft and use the Heavy Axe
- dt.shovel - Allows players to craft and use the Heavy Shovel
- dt.hoe - Allows players to craft and use the Heavy Hoe
- dt.commands - Allows players to use the commands like /delt give and /delt enchant
- dt.* - Allows players to craft and use all of the tools and commands
Recipes
These recipes are the default config recipes!
The iron versions are the same, put an iron tool in the middle and iron ingots at the same places.
Commands, permissions and config
Full explanation page HERE!
plugin compatibility
Below a list of plugins who have minor or large compatibility issues with DelzTools.
WorldGuard
Regions require both blockbreak and blockplace allow in order for the "Hoe" to work properly.
mcMMO
Switching tool modes can activate mcMMO's superbreaker, treefelling abilities and override Delztools effects for a moment.
NoCheatPlus
Fastbreak monitoring needs to be disabled or NoCheatPlus will kick players using DelzTools tools.
Fastplace prevents the Heavy hoe from placing farmblocks!
@MinecraftAdmin
I haven't heard of it, but I will see if I can contact the developer. Thanks for the info.
@Delzaros
That sounds like a great idea.
CompatNoCheatPlus as you may be aware, is a plugin designed to allow certain plugins to be compatible with NoCheatPlus. Perhaps you could initiate a request as the author of DelzTools to add support for DelzTools. It would make this substantially more compatible.
@MinecraftAdmin
Ah, indeed. Thats because this plugin uses a blockbreakevent for every block that gets broken. Which is required to make it co-operate with Griefprevention, Worldguard, coreprotect, logblock and more. NoCheatPlus probaly checks how much blocks gets broken per ticks or seconds and flags the user. The only way to fix this is to turn off that one function that checks for multiple block breaks in NoCheatPlus.
Thank you for taking your time to leave a message.
Edit: I already did test a few plugins to see how well they co-operate with DelzTools, but haven't really made a list or anything. I'll do some more testing and make a page with a list of plugins that work well with DelzTools and which don't. That way ppl can see which plugins go well and which don't without the need to ask me and wait for an awnser.
Using NoCheatPlus, I am reciving this error when using the tools "Block breaking out of sync"
Took a small break when GTA V was released for PC. I am back and have already worked out Silk Touch support for 3x3 toolmode. Further plans for v0.6 are to add support for more enchants like "Fortune" and "unbreaking". Change Treefelling to cut down 2x2 trees and its branches.
One of the ideas suggested earlier is to add a sort of multiple blockplace tool to speed up/enhance building. This is something I still have to think about wether I am going to add something like that or not. Not saying it is on or off the planning table but atm it has a low priority. I will get back to this once the major suggested features are tested and completed.
If you got any questions, suggestions, other plugin co-operation issues about/with this plugin don't hesitate to leave a comment below or make a ticket.
Took a small break when GTA V was released for PC. I am back and have already worked out Silk Touch support for 3x3 toolmode. Further plans for v0.6 are to add support for more enchants like "Fortune" and "unbreaking". Change Treefelling to cut down 2x2 trees and its branches.
One of the ideas suggested earlier is to add a sort of multiple blockplace tool to speed up/enhance building. This is something I still have to think about wether I am going to add something like that or not. Not saying it is on or off the planning table but atm it has a low priority. I will get back to this once the major suggested features are tested and completed.
If you got any questions, suggestions, other plugin co-operation issues about/with this plugin don't hesitate to leave a comment below or make a ticket.
Took some time but here it is at last, DelzTools v0.5!
You can see the changes and download it HERE!
Thanks for your patience.
Took some time but here it is at last, DelzTools v0.5!
You can see the changes and download it HERE!
Thanks for your patience.
@Talffury
Something I intend to do in the future. :D
I wonder if there is a way to make this more like tree-capitator. A tree that is more than one block wide only destroys one one section of the tree. Would be cool to see if there was a way to remove the whole tree.
@Delzaros
Yep, I understand that, I was just making sure it was noted in the recipes.
Version 0.6 has been postponed until I add co-operation with Grief prevention.
Version 0.6 has been postponed until I add co-operation with Grief prevention.
@Talffury
The reason I did this is because I don't want players to use materials that are suposed be used for upgrading their tools to mine, to be used as repair methods aswell.
I may have missed it when I read this over but you can only create these new tools by using an undamaged tool in the creation. If you use a tool that only broke as little as one block, it won't work.
For the next version v0.6 I intend to add "tool mode" which allow the player to set a different "mode" on his tool. For example we'll take the Heavy Pickaxe. Its normal tool mode is to mine in a 3x3 area, but what if the player has no other pickaxe with him/her and wants to break 1 block for some precision work? Thats where tool mode comes in handy cause in v0.6 you can set it to precision mode to use it as a normal pickaxe. And once the player is done they can change the tool mode back to 3x3 for the heavy mining!
Edit: This has now been incorperated in the new v0.5!
For the next version v0.6 I intend to add "tool mode" which allow the player to set a different "mode" on his tool. For example we'll take the Heavy Pickaxe. Its normal tool mode is to mine in a 3x3 area, but what if the player has no other pickaxe with him/her and wants to break 1 block for some precision work? Thats where tool mode comes in handy cause in v0.6 you can set it to precision mode to use it as a normal pickaxe. And once the player is done they can change the tool mode back to 3x3 for the heavy mining!
Nice :) Thank you for the update.
I do have an idea or a suggestion through, I love the 3X3 destruction of stuff, helps make mining and terraforming faster while not making it to fast. But what about 3X3 construction? Im not sure what you can or cant do or willing to do but I had an idea on how to make it work. You have a tool that you craft, just like you do for the 3x3 destruction of stuff, but when you click to use it, it places 1 of each item in the first 3 slots X 3 slots of your inventory on the ground, wall, or etc. The player doesnt even need to have an item in all 9 slots, it just places what he has taking only one from the stack from each slot everytime he clicks.
Just an idea :)
I like your enthusiasm, and you idea/suggestion is not bad. However I think its best for this plugin to stick with its current features and expand on them.
In the next version v0.5 I'll add configurable block lists for each tool. These lists contain the blocks affected by the tools effect. By eliminating the "hard coded" lists this plugin should now run fine with some of the previous versions of craftbukkit, like 1.7.9-R02