DeathSpectating
When a player dies, they will "watch" ("spectate") their killer the moment they die for a brief period of time before respawning. This is similar to most FPS games.
Documentation | Issues | Support the developer | unsupported 1.8 version
Players in death spectating mode will not be able to move or do anything other than spectate at their death location (duh), chat, and use a set of commands that you allow (such as /me, /msg, etc.)
Unlike some other plugins, this one attempts to maintain compatiblity with existing plugins, particularly those that handle death and respawning (PlayerDeathEvent and PlayerRespawnEvent). There are some minor caveats due to manually performing this sort of compatibility, primarily because the player does not "actually" die or respawn. But the difference in experience is far better when a player does not "actually" die. More info here on that (and a small story of how this plugin came to be) if you're interested: //TODO: add sway.com presentation here
add an option in the config file that is an option called "deathMove" which means: "Should the players that are dead be able to move?"
Failed to work properly in 1.13.2-1.14.4(paper spigot and spigot). Console info: error handling playerdeathevent!
In reply to betapcv:
paste your server latest.log in GitHub issues.
Great plugin
Can I reprint it to the forum in China and translate it into Chinese? I will mark the author and the original link.
www.mcbbs.net
In reply to aikinitt:
Sure, just make sure that all downloads link to the download page.
In reply to RoboMWM:
Can I upload a Chinese version and download it in my post?
In reply to aikinitt:
All downloads should link to the bukkitdev download page - e.g. for 2.1.3 it would be https://dev.bukkit.org/projects/deathspectating/files/2745861
If it makes it easier, you can also link to the direct download link: https://dev.bukkit.org/projects/deathspectating/files/2745861/download
You can include a Chinese config file as a separate download if that's what you're asking.
In reply to RoboMWM:
Okay, I'll do it.