DeathPenalty 2.2

Details

  • Filename
    DeathPenalty.jar
  • Uploaded by
  • Uploaded
    Apr 22, 2012
  • Size
    21.63 KB
  • Downloads
    31,058
  • MD5
    7a1029300c404f87dc1dba9e4ac686d5

Supported Bukkit Versions

  • CB 1.2.5-R1.0

Changelog

v2.2

  • Fixed a bug where players would automatically be banned after their first death after being unbanned.
  • Added an addlife command (this can be used by the console)
  • Sped up the hiding of ghosts

v2.1

  • Updated to CB 1.2.5-R1.0
  • Fixed a bug where players would lose their inventory when they are resurrected. (This still happens if ghostFly is set to true, so players cannot give themselves items when a ghost and then keep the items)
  • Fixed the algorithm for maxGhostTimes so that the number wouldn't have to be one more than the actual number (e.g. 3 would mean they can be a ghost 3 times before they are banned (if banOnGhostLifeDepletion is enabled)
  • Minor bug fixes
  • Added a "fixghosts" command to hide ghosts manually
  • Added a "reload" command to reload the configuration from the file

v2.0.1

  • Added functionality to override Factions and other plugins when the ghost is spawned at the correct location (now they spawn at the location you set rather than their faction's home)
  • Small error fix

v2.0

  • Tested working also with CB 1.2.4-R0.1 (Build 2042)
  • Added a lives system where if you lose your lives, you become a ghost
  • Added a ghost lives system where if you become a ghost too many times and the option in the configuration is enabled, you're banned for a specified amount of time (in seconds)
  • Changed the database structure and reduced calls to database for efficiency
  • Added an option in the configuration to have players be ghosts permanently

v1.4

  • Tested with CB 1.2.3-R0.2
  • Made it so that ghosts are hidden from players but not ghosts or players with the deathpenalty.see permission (operators get this by default)
  • Added a feature to make ghosts able to fly around (configurable). This makes them switch to creative mode, but they can't do anything. When they are made a player again, their inventory is cleared so they can't get items from creative.

v1.3

  • Added the ability to have a location for ghosts to go to when they are made a player again
  • Added a command to check how much longer a ghost has to wait

v1.2

  • Changed the saving location of the ghost spawn (you may delete the ghostSpawn value in the config
  • Made the spawn also save the world (so that you can have a ghost spawn in whatever world you want, not just the main world)
  • Added a resurrect command (with a permission node or just from the console; If usePermissions is off, admins do NOT get this command by default)

v1.1

  • Added a feature to let players eat cake and have their ghost time decreased by a value in the config
  • Added a config value to enable/disable end/nether portal use when being a ghost
  • Added a death override permission so you don't become a ghost upon death
  • Fixed a check in the code that would not let you teleport to the spawn on death until you reloaded the server (now it teleports you)

v1.0

  • First release