Configuration/Variables

This page contains an overview over all variables.

General information on variables is available on the Configuration page.


VariableSet by action?Description
%plugin-prefix%-The prefix used by the plugin. Can be used to indicate that messages belong to this plugin.
It evaluates to "[DeathControl] " (written in gray, followed by white).
%death-cause%-The name of the primary death cause involved in this death.
%death-cause-formatted%-The formatted text for the primary death cause as defined in the "cause-reasons" section in messages.yml.
%victim-name%-The actual name of the victim.
%victim-display-name%-The display name of the victim.
%world%-The name of the world where the death happened.
%killer-name%-The actual name of the player who killed the victim.
If the death wasn't caused by a player, this variable is empty.
%killer-display-name%-The display name of the player who killed the victim.
If the death wasn't caused by a player, this variable is empty.
%death-message%-The original vanilla death message that was sent (can be used with the "clear-death-message" action).
%money-paid%chargeThe formatted amount of money that was last paid.
%money-paid-raw%chargeThe amount of money that was last paid as a plain number.
%items-kept-percent%keep-itemsA percentage ("x%") of the items that were kept (in relation to the complete inventory).
%items-dropped-percent%keep-itemsA percentage ("x%") of the items that were dropped (basically the counter-part to %items-kept-percent%).
%items-destroyed-percent%destroy-itemsA percentage ("x%") of the items that were destroyed (in relation to the complete inventory).
%items-damaged%damage-itemsThe amount of item stacks that were affected by the durability damage.
%last-command%commandThe last command that was executed as an action.

If a variable is set by an action, it can only be used after that action has been executed.