No export possible. #2


  • Defect
  • Started
Open
Assigned to thebiologist13
  • _ForgeUser8752200 created this issue Apr 7, 2013

    What steps will reproduce the problem?
    1.
    2.
    3.

    What is the expected output? What do you see instead?
    A long error log.

    What version of the product are you using?
    The latest version.

    Do you have an error log of what happened?

    CustomSpawners Error on 7/4/2013
    Time of Error: 17:35:14

    I wish I had something funny to say here, but I don't, so, potato. :P

    Please report this error to thebiologist13 via a PM on BukkitDev or an email (thebiologist13@gmail.com).
    * * * * * SEND THE CONTENTS OF THIS WHOLE FILE * * * * *

    * * * Java Info * * *
    Java Verison: 1.7.0_17

    * * * Server Info * * *

    Bukkit Build: 1.5.1-R0.1
    CustomSpawners Build: 0.3.1

    * * * Begin Report * * *
    Class Error Occurred In: com.github.thebiologist13.FileManager
    Error Message: .\World1\cs_data\spawner\6.dat (The system cannot find the path specified)
    Stack Trace:
        java.io.FileOutputStream.open(Native Method)
        java.io.FileOutputStream.<init>(Unknown Source)
        java.io.FileOutputStream.<init>(Unknown Source)
        com.github.thebiologist13.FileManager.saveSpawner(FileManager.java:521)
        com.github.thebiologist13.CustomSpawners.saveCustomSpawnerToWorld(CustomSpawners.java:1549)
        com.github.thebiologist13.commands.SpawnerIOCommand.run(SpawnerIOCommand.java:49)
        com.github.thebiologist13.CustomSpawnersExecutor.onCommand(CustomSpawnersExecutor.java:87)
        org.bukkit.command.PluginCommand.execute(PluginCommand.java:44)
        org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:188)
        org.bukkit.craftbukkit.v1_5_R2.CraftServer.dispatchCommand(CraftServer.java:523)
        net.minecraft.server.v1_5_R2.PlayerConnection.handleCommand(PlayerConnection.java:966)
        net.minecraft.server.v1_5_R2.PlayerConnection.chat(PlayerConnection.java:884)
        net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java:841)
        net.minecraft.server.v1_5_R2.Packet3Chat.handle(Packet3Chat.java:44)
        net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:292)
        net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java:110)
        net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35)
        net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:30)
        net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:578)
        net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225)
        net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:474)
        net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:407)
        net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)

    Plugins:
        WorldEdit
        MyceliumPlague
        Essentials
        CustomSpawners

    * * * End Report * * *
    Please provide any additional information below.

  • _ForgeUser8752200 added the tags New Defect Apr 7, 2013
  • thebiologist13 removed a tag New Apr 9, 2013
  • thebiologist13 added a tag Started Apr 9, 2013
  • _ForgeUser8752200 posted a comment Apr 14, 2013

    @thebiologist13 If I create a "cs_data" folder in my world file and inside that I create "Spawner" and "Entity" folders. The bugs went away but the spawner still did nothing on vanilla.

  • thebiologist13 posted a comment Apr 14, 2013

    @Raydna3: Go

    Hi!

    Ok, I think I might have fixed the folder creation bug in version 0.3.2.1 (is that the version you are using now?). To use the spawners in vanilla SSP or a server without CustomSpawners though, you need to convert the spawners ("/css convert [id]") though, not export them. Exporting is when you want users to load the world into a server of their own with CustomSpawners installed. They can then use "/csplugin import" to load all the CustomSpawners data.

    Thanks!
    thebiologist13


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