CustomSpawners v0.5

Details

  • Filename
    CustomSpawners.jar
  • Uploaded by
  • Uploaded
    Jul 13, 2013
  • Size
    375.90 KB
  • Downloads
    27,484
  • MD5
    698d5e584788a9b9ec02a89081871a3c

Supported Bukkit Versions

  • 1.6.2

Changelog

v0.5

  • Updated for Bukkit 1.6.2-R0.1
  • Added "killRange" and "killTime" properties on spawners. They dictate if a spawner should kill mobs farther than a certain distance and if mobs should be killed after a certain number of ticks, respectively.
  • Added support for all attributes and modifiers on entities and added three commands to change them (usage on wiki).
  • Added horses! Type, color, chests, and variant can be changed on them. Speed and jump height is done with attributes, and health with "/cse sethealth".
  • Added config property to automatically add spawners or entities to your selected group.
  • Added hook in to Citizens. However, this is untested as Citizens is not yet updated to Minecraft 1.6.2. Use with caution!
  • Added ability to add a second velocity to entities. CustomSpawners chooses a random vector between the normal one and this one so you can have entities be launched less regularly.
  • Added ability to use decimal numbers for health.
  • Added message about CustomSpawners getting the donor list.
  • Added modifiers for kill range, kill time, and velocity 2.
  • Fixed a lot of little bugs.
  • Fixed NullPointerException happening on spawners sometimes.
  • Fixed CustomSpawners reload command to reload the config file as well.
  • Optimized redstone triggered spawners to be much less taxing on the server.

v0.4.2

  • Updated for Bukkit 1.5.2-R1.0
  • Re-coded groups and fixed bugs with them.
  • Added ability to set -1 as a potion duration to make it infinite (1,000,000 ticks)
  • Fixed an issue with drop chances of 0% always dropping.

v0.4.1

  • Fixed a few issues with groups.
  • Added group selection.
  • Added entity clone command
  • Changed group listing to only list groups with no parent, unless "all" is added as an argument.

v0.4

  • A LOT of little fixes.
  • All new groups feature!
  • /css teleportto Command.
  • /cse spawn Command.
  • 10 new groups commands.
  • Added ability to put spaces in names by using a double underscore.
  • Added "replace" argument for "/css convert" to substitute a spawner for a spawner minecart.
  • Fixed equipment drop chances.
  • Added warnings on commands that could potentially cause lag.
  • Added support for the Heroes plugin
  • Added some entity modifiers for Heroes
  • Using a command with a group as the target object affects all the objects in that group.

v0.3.4

  • Updated for Bukkit 1.5.2-R0.1
  • Added per-spawner and per-entity permissions.
  • Added mob capped spawners.
  • Added track nearby entities only.
  • Added spawn on enter property.
  • Added "capped" config property.
  • Added safeguard warning for recursive spawners.
  • Added Donor list to "/customspawners"

v0.3.3

  • Updated for Bukkit 1.5.1-R0.2
  • Fixed firework spawners.

v0.3.2.1

  • Fixed a convert command bug.
  • Fixed a on power property bug.
  • Fixed a color typo.
  • Made version name longer.

v0.3.2

  • Updated for Bukkit 1.5.1-R0.1.
  • Fixed mob riders.
  • Fixed some saving/loading bugs.
  • Fixed name color codes (use an ampersand (&) instead of selection symbol)
  • Many other small bugfixes.

v0.3.1

  • Updated for Bukkit 1.5.1-R0.1 (dev build)
  • Fixed skull item meta and other metadata types.
  • Fixed a few loading and output bugs.
  • Enabled spawner minecarts and falling block spawners.
  • Removed 192 block max spawn distance.

v0.3

  • Updated for Bukkit 1.5-R0.1 Build #2263
  • Added config option to disable WorldGuard connection.
  • Added drop chances.
  • Added all the minecart types.
  • Added version checking for Bukkit so crashes don't occur.
  • Added entity stacking.
  • Made spawn algorithm more accurate.
  • Fixed multi-entity spawner conversion.
  • Changed entity tracking to use UUID numbers.

v0.2.1

  • Implemented spawn times and spawn modifiers.
  • Added some output to info command.

v0.2

  • Updated for Bukkit 1.4.7-R0.1
  • Lots of fixes.
  • More aliases.
  • Improved help command.
  • Spawn + Damage modifiers in development.
  • Spawn times in development.

v0.1

  • Updated for Bukkit 1.4.6-R0.3
  • Fixed errors with convert command.
  • Fixed reloads not cancelling the autosave task.
  • Added hundreds of command aliases.
  • Fixed custom explosions not using custom damage.
  • Fixed WorldGuard hook-in.
  • Fixed Block offset when creating or setting location.
  • Added crash reporting.
  • Added spawn on power property.

v0.0.6

  • Updated for Bukkit 1.4.6-R0.1
  • Added converter command for making vanilla custom mob spawners. This is for ease in making adventure maps.
  • Added 1.4 mob functionality
  • Fixed potion and enderpearl spawning
  • Added import/export CustomSpawners data to world command.
  • Improved spawn algorithm to round to half blocks.
  • Added properties for making villager and baby zombies.
  • Added wither property for skeletons.
  • Added mob inventories.
  • Tweaked damage controller engine.
  • Added invincible property.
  • Improved redstone triggering.
  • Improved commands.
  • Changed file format to use .dat files as opposed to .yml files to accommodate extra data.
  • Improved mob tracking.
  • Disabled custom damage from custom explosion sizes.
  • Countless small bugfixes.

v0.0.5

  • Updated for Bukkit 1.3.2-R1.0
  • Added ability to spawn primed TNT, ghast fireballs, fire charges, snowballs, arrows, eggs, dropped items, and experience bottles (Ender pearls and splash potions are disabled due to bugs).
  • Added custom drops.
  • Added configurable damage for spawned mobs.
  • Improved saving and loading.
  • Added config options to reduce console spam when saving or loading.
  • Changed threading for faster, more reliable performance.
  • Improved message output.
  • Added more console commands.
  • Added properties for explosives like power and if it is incendiary.
  • More health options allowing for health setting of any value (Chickens with 1000HP for the win!).
  • Improved parser for item types.
  • Countless other streamlines and tweaks.

v0.0.4b

  • Updated for Bukkit 1.3.1-R1.0
  • Commands now accept either ID or name of spawner or entity to change a property, select, etc.
  • Made messages more readable
  • Fixed concurrency errors
  • Added ability to blacklist/whitelist certain damage types from entities.

v0.0.4

  • Bleeding edge build for 1.3.1-R0.1 (build #02291)
  • Lots of little fixes
  • Added setfireticks command
  • Moved passive property and command to be per entity instead of per spawner

v0.0.3c

  • Bleeding edge build for 1.3.1-R0.1 (build #02281)

v0.0.3b

  • Updated build for 1.2.5-R5.0

v0.0.3

  • Added passive property to spawners
  • Fixed file I/O bugs
  • Added spawn area position setting

v0.0.2e

  • Fixed multi-entity spawners

v0.0.2d

  • Fixed a few more bugs.

v0.0.2c

  • Fixed setcolor command.

v0.0.2b

  • Fixed bugs with /entities sethealth and /entities setair
  • Added autosave features
  • Changed config a bit

v0.0.2

  • Added support for customized mobs
  • Added lots of commands
  • Modified some permissions
  • Fixed Saving/Loading

v0.0.1

  • Initial Release
  • Spawner conversion caches base type of mob for one spawn cycle, then rectifies for whatever reason.
  • Human NPC spawners are untested.
  • Math with velocity 2 might not be accurate.
  • Drops list is broken somehow in this version of Bukkit. I will look into it.