CustomSpawners v0.3.3
Details
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FilenameCustomSpawners.jar
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Uploaded by
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UploadedApr 14, 2013
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Size330.62 KB
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Downloads2,246
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MD51535e6a061a1d67dee3b20492329c7a4
Supported Bukkit Versions
- CB 1.5.1-R0.2
Changelog
v0.3.3
- Updated for Bukkit 1.5.1-R0.2
- Fixed firework spawners.
v0.3.2.1
- Fixed a convert command bug.
- Fixed a on power property bug.
- Fixed a color typo.
- Made version name longer.
v0.3.2
- Updated for Bukkit 1.5.1-R0.1.
- Fixed mob riders.
- Fixed some saving/loading bugs.
- Fixed name color codes (use an ampersand (&) instead of selection symbol)
- Many other small bugfixes.
v0.3.1
- Updated for Bukkit 1.5.1-R0.1 (dev build)
- Fixed skull item meta and other metadata types.
- Fixed a few loading and output bugs.
- Enabled spawner minecarts and falling block spawners.
- Removed 192 block max spawn distance.
v0.3
- Updated for Bukkit 1.5-R0.1 Build #2263
- Added config option to disable WorldGuard connection.
- Added drop chances.
- Added all the minecart types.
- Added version checking for Bukkit so crashes don't occur.
- Added entity stacking.
- Made spawn algorithm more accurate.
- Fixed multi-entity spawner conversion.
- Changed entity tracking to use UUID numbers.
v0.2.1
- Implemented spawn times and spawn modifiers.
- Added some output to info command.
v0.2
- Updated for Bukkit 1.4.7-R0.1
- Lots of fixes.
- More aliases.
- Improved help command.
- Spawn + Damage modifiers in development.
- Spawn times in development.
v0.1
- Updated for Bukkit 1.4.6-R0.3
- Fixed errors with convert command.
- Fixed reloads not cancelling the autosave task.
- Added hundreds of command aliases.
- Fixed custom explosions not using custom damage.
- Fixed WorldGuard hook-in.
- Fixed Block offset when creating or setting location.
- Added crash reporting.
- Added spawn on power property.
v0.0.6
- Updated for Bukkit 1.4.6-R0.1
- Added converter command for making vanilla custom mob spawners. This is for ease in making adventure maps.
- Added 1.4 mob functionality
- Fixed potion and enderpearl spawning
- Added import/export CustomSpawners data to world command.
- Improved spawn algorithm to round to half blocks.
- Added properties for making villager and baby zombies.
- Added wither property for skeletons.
- Added mob inventories.
- Tweaked damage controller engine.
- Added invincible property.
- Improved redstone triggering.
- Improved commands.
- Changed file format to use .dat files as opposed to .yml files to accommodate extra data.
- Improved mob tracking.
- Disabled custom damage from custom explosion sizes.
- Countless small bugfixes.
v0.0.5
- Updated for Bukkit 1.3.2-R1.0
- Added ability to spawn primed TNT, ghast fireballs, fire charges, snowballs, arrows, eggs, dropped items, and experience bottles (Ender pearls and splash potions are disabled due to bugs).
- Added custom drops.
- Added configurable damage for spawned mobs.
- Improved saving and loading.
- Added config options to reduce console spam when saving or loading.
- Changed threading for faster, more reliable performance.
- Improved message output.
- Added more console commands.
- Added properties for explosives like power and if it is incendiary.
- More health options allowing for health setting of any value (Chickens with 1000HP for the win!).
- Improved parser for item types.
- Countless other streamlines and tweaks.
v0.0.4b
- Updated for Bukkit 1.3.1-R1.0
- Commands now accept either ID or name of spawner or entity to change a property, select, etc.
- Made messages more readable
- Fixed concurrency errors
- Added ability to blacklist/whitelist certain damage types from entities.
v0.0.4
- Bleeding edge build for 1.3.1-R0.1 (build #02291)
- Lots of little fixes
- Added setfireticks command
- Moved passive property and command to be per entity instead of per spawner
v0.0.3c
- Bleeding edge build for 1.3.1-R0.1 (build #02281)
v0.0.3b
- Updated build for 1.2.5-R5.0
v0.0.3
- Added passive property to spawners
- Fixed file I/O bugs
- Added spawn area position setting
v0.0.2e
- Fixed multi-entity spawners
v0.0.2d
- Fixed a few more bugs.
v0.0.2c
- Fixed setcolor command.
v0.0.2b
- Fixed bugs with /entities sethealth and /entities setair
- Added autosave features
- Changed config a bit
v0.0.2
- Added support for customized mobs
- Added lots of commands
- Modified some permissions
- Fixed Saving/Loading
v0.0.1
- Initial Release
- Spawner conversion can sometimes spawn mobs before conversion is finished.