CustomSpawners v0.0.6
Details
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FilenameCustomSpawners_0.0.6.jar
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Uploaded by
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UploadedDec 28, 2012
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Size249.43 KB
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Downloads1,272
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MD5131a7f61c4f9f6c8bb3d9a493e312889
Supported Bukkit Versions
- CB 1.4.6-R0.1
Changelog
v0.0.6
- Updated for Bukkit 1.4.6-R0.1
- Added converter command for making vanilla custom mob spawners. This is for ease in making adventure maps.
- Added 1.4 mob functionality
- Fixed potion and enderpearl spawning
- Added import/export CustomSpawners data to world command.
- Improved spawn algorithm to round to half blocks.
- Added properties for making villager and baby zombies.
- Added wither property for skeletons.
- Added mob inventories.
- Tweaked damage controller engine.
- Added invincible property.
- Improved redstone triggering.
- Improved commands.
- Changed file format to use .dat files as opposed to .yml files to accommodate extra data.
- Improved mob tracking.
- Disabled custom damage from custom explosion sizes.
- Countless small bugfixes.
v0.0.5
- Updated for Bukkit 1.3.2-R1.0
- Added ability to spawn primed TNT, ghast fireballs, fire charges, snowballs, arrows, eggs, dropped items, and experience bottles (Ender pearls and splash potions are disabled due to bugs).
- Added custom drops.
- Added configurable damage for spawned mobs.
- Improved saving and loading.
- Added config options to reduce console spam when saving or loading.
- Changed threading for faster, more reliable performance.
- Improved message output.
- Added more console commands.
- Added properties for explosives like power and if it is incendiary.
- More health options allowing for health setting of any value (Chickens with 1000HP for the win!).
- Improved parser for item types.
- Countless other streamlines and tweaks.
v0.0.4b
- Updated for Bukkit 1.3.1-R1.0
- Commands now accept either ID or name of spawner or entity to change a property, select, etc.
- Made messages more readable
- Fixed concurrency errors
- Added ability to blacklist/whitelist certain damage types from entities.
v0.0.4
- Bleeding edge build for 1.3.1-R0.1 (build #02291)
- Lots of little fixes
- Added setfireticks command
- Moved passive property and command to be per entity instead of per spawner
v0.0.3c
- Bleeding edge build for 1.3.1-R0.1 (build #02281)
v0.0.3b
- Updated build for 1.2.5-R5.0
v0.0.3
- Added passive property to spawners
- Fixed file I/O bugs
- Added spawn area position setting
v0.0.2e
- Fixed multi-entity spawners
v0.0.2d
- Fixed a few more bugs.
v0.0.2c
- Fixed setcolor command.
v0.0.2b
- Fixed bugs with /entities sethealth and /entities setair
- Added autosave features
- Changed config a bit
v0.0.2
- Added support for customized mobs
- Added lots of commands
- Modified some permissions
- Fixed Saving/Loading
v0.0.1
- Initial Release
- A spawner may be created at the wrong location (1 block off on any axis). Check location when you are powering a spawner to activate it.
- Egg spawners are untested.
- Custom damage ignores armor.
- Convert command might not carry over a few properties (zombie babies, age). About 95% does carry over.
- WorldGuard not hooking in.