main/config.yml

#
# ==== General info ====
# 
# * You can add your own handlers in this file but don't forget to
# add they into 'handlers' list
#
# * After editing of this file you need to check server logs to be
# sure that no errors was appeared
#

#
# Show debug info. Possible values: true | false (default = false)
#
# If debug info is 'true' you will get the following information in
# server logs:
#
# Apply adaptive{$X=7.5, $MOB_KILLS=234, $DEATHS=20}
# Apply creeper{$X=11.55}
# CREEPER > PLAYER:Devil (ENTITY_EXPLOSION): 7.50 > 17.33
#
# Apply adaptive{$X=2.0, $MOB_KILLS=238, $DEATHS=25}
# ? > PLAYER:Devil (FALL): 2.00 > 3.0
#
# This option can affect the performance
#
debug: false

#
# List of handlers
# - <handler1>
#   ...
# - <handlerN>
#
# All handlers will handle a damage in sequence in which they are
# described in this option
#

handlers:
  - adaptive
  - creeper
  - long-term-fine
  - long-term-bonus
    
#
# ==== Handlers definition ====
# Example:
#
# <handler>:
#   sources: ### Possible entity types of damage source, see
#https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
#            ### By default a damage from all sources will be changed
#            ###
#            ### Type of source should not be a projectile, see
#https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Projectile.html
#     - <entity-type1>
#       ...
#     - <entity-typeN>
#
#   excluded-sources: ### Excluded entity types of damage source
#     - <excluded-entity-type1>
#       ...
#     - <excluded-entity-typeN>
#
#   targets: ### Possible entity types of damage target, see
#https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
#            ### By default a damage from all targets will be changed
#     - <entity-type1>
#       ...
#     - <entity-typeN>
#
#   excluded-targets: ### Excluded entity types of damage target
#     - <excluded-entity-type1>
#       ...
#     - <excluded-entity-typeN>
#
#   causes:  ### Possible damage causes, see
#https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event
#        /entity/EntityDamageEvent.DamageCause.html
#            ### By default a damage with any causes will be changed
#     - <damage-cause1>
#       ...
#     - <damage-causeN>
#
#   excluded-causes:  ### Excluded damage causes, see
#     - <excluded-damage-cause1>
#       ...
#     - <excluded-damage-causeN>
#
#   formula: <expression> ### Formula of target damage modifiers calculation,
#                         ### see description below
#
#   use-source-statistics: true | false ### Use statistics of damage source
#                                       ### instead of damage target
#                                       ### Default value is 'false'
#
#   user-info: ### Format of user-visible information about damage modifiers
#              ### Should have one token to handle float value of multiplier
#
# ==== Formula definition ====
#
# 1. You should use JavaScript syntax
# 2. You can use JavaScript Math module functions, see
#    http://www.w3schools.com/js/js_math.asp 
# 3. Previous damage value will be passed via $X variable
# 4. Additionally you can use Player statistics, but only if 'targets'
#    equals to [PLAYER], see
#    https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.html
#    Type of statistics should be 'UNTYPED', see
#    https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Statistic.Type.html
#
# Examples:
#
# 1. Set a damage to constant:
# formula: 10
#
# 2. Double a damage:
# formula: $X * 2
#
# 3. Increase a damage depending on count of killing mobs: 
# formula: $X + $MOB_KILLS * 0.1
#

# Powerful creeper
creeper:
  sources: 
    - CREEPER
  targets:
    - PLAYER
  causes:
    - ENTITY_EXPLOSION
  formula: $X * 1.5

#
# $MOB_KILLS, $DEATHS > Damage bonus
# 10,         10      > -5.8%
# 10,         100     > -21%
# 10,         1000    > -37%
# 10,         10000   > -49%
# 10,         100000  > -60%
# 100,        10      > 0
# 100,        100     > -16%
# 100,        1000    > -32%
# 100,        10000   > -46%
# 100,        100000  > -57%
# 1000,       10      > +19%
# 1000,       100     > 0
# 1000,       1000    > -20%
# 1000,       10000   > -36%
# 1000,       100000  > -49%
# 10000,      10      > +48%
# 10000,      100     > +25%
# 10000,      1000    > 0
# 10000,      10000   > -20%
# 10000,      100000  > -37%
# 100000,     10      > +86%
# 100000,     100     > +57%
# 100000,     1000    > +26%
# 100000,     10000   > 0
# 100000,     100000  > -20%
#
adaptive:
  excluded-sources:
    - PLAYER
  targets:
    - PLAYER
  formula: $X * Math.pow((100.0 + $MOB_KILLS) / (100.0 + 10.0 * $DEATHS), 0.1)
  user-info: "Adaptive damage: %.3f"

#
# $DEATHS > Damage bonus
#
# 10      > +2.6%
# 100     > +20%
# 1000    > +85%
# 10000   > +323%
# 100000  > +573%
#
long-term-fine:
  excluded-sources:
    - PLAYER
  targets:
    - PLAYER
  formula: $X * Math.sqrt(Math.sqrt((93.1 + $DEATHS) / 93.1))
  user-info: "Long term fine:  %.3f"

#
# $MOB_KILLS > Damage bonus
#
# 10         > +0.3%
# 100        > +2.6%
# 1000       > +20%
# 10000      > +85%
# 100000     > +323%
#
long-term-bonus:
  sources:
    - PLAYER
  formula: $X * Math.sqrt(Math.sqrt((931.0 + $MOB_KILLS) / 931.0))
  use-source-statistics: true
  user-info: "Long term bonus: %.3f"

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