Custom Creatures

Compatibility

Tested on Spigot-1.20.

Introduction

This is a fully customizable Minecraft (Bukkit) plugin that allows you to control entities' spawn.

Features

  • Synergies perfectly with TakeAim and NastyIllusioner plugins
  • 5% of animals naturally spawn with up to 400% health increase.
  • 5% of hostile monsters spawn with an increased movement speed up to 100%.
  • Once killed, a player respawns with an apple in hand and a small jump and movement bonus for a minute.
  • 4% of zombie-like mobs spawn with a tiny jump and movement bonus, fire resistance, in GOLDEN equipment(*1) with random protection and random thorns, a slightly-enchanted golden axe (*1). Drops a gold ignot. (*3)
  • 2% of zombie-like mobs spawn with a small jump and movement bonus, fire resistance, in IRON equipment(*1) with random protection and random durability, a well-enchanted sword (*1). Drops an iron block. (*3)
  • 1% of skeleton-like mobs spawn with 5 minutes glowing aura, a medium jump and movement bonus, fire resistance and regeneration, in DIAMOND equipment(*1) with maybe top protection and random durability and random support enhancements, a top-enchanted bow (*2). Drops a diamond. (*3)
  • 0.5% of zombie-like mobs spawn with 5 minutes glowing aura, a large jump and movement bonus, fire resistance and regeneration, in CHAINMAIL equipment(*1) with maybe top protection and random durability and random support enhancements and top thorns, a top-enchanted sword (*2). Drops a lapiz lazuli and a redstone. (*3)
  • 10% of ghasts attack twice as painful.
  • 100% of Illusioners have a huge jump and movement bonus, fire resistance and regeneration, a top-enchanted bow (*2) and don't despawn when the player is far away. May drop an enchanted golden apple, a netherite scrap, a book of mending, and a diamond pickaxe. (*3)
  • 5% of Pillagers and Piglings have crossbows (*2) with maybe top piercing, random durability, random quick charge, multishot.
  • 5% of Drowned have tridents (*2) with maybe top impaling, random durability, channeling.
  • 1% of Creepers are powered, have higher movement speed and max health and explosion radius, explode immediately on the player contact. Drops an end crystal. (*3)
  • 5% of Horses have the best maximum health, improved movement speed and knockback resistance.
  • 5% of Rabbits are the killer bunnies.
  • 100% of Withers have more health and armor.

(*1) The default drop chance is 8.5%, and each level of looting adds 1% to the drop chance.

(*2) "Maybe top" items have twice less default drop chance (4.25%), looting still adds 1% to the drop chance.

(*3) Each level of looting adds 1 to the max possible drop amount.

CustomCreatures Promo

You can configure:

  • A filter of types, spawn reasons and probabilities
  • Entities' max health, effects, and equipment
  • Templates of effects and enchantments
  • Random distributions for the majority of numeric values
  • Entities' following range

You can solve the following problems:

  • Increase the velocity of specific entities, thus make some enemies more dangerous naturally
  • Equip entities to protect them from environmental influence
  • Make items droppable to award a killer

Commands

customcreatures reload - reload config from disk

Permissions

  • Access to 'reload' command: customcreatures.reload (default: op)

Configuration

Default configuration file

Author

I will be happy to add some features or fix bugs. My mail: [email protected].

Useful links

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About This Project

  • Project ID
    101318
  • Created
    Jul 28, 2016
  • Last Released File
    Jan 6, 2024
  • Total Downloads
    375,805
  • License

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