Next versions
- Modify Creeper's fuse ticks and its jump height.
- Add a filter based on entity's location: location in the world,
under sun
- Restrict entities' despawn (setRemoveWhenFarAway). Investigate
a possibility to move such specific entities and limit their number.
- Implement specific properties of LivingEntities: powered creeper;
horse's jump strength, domestication, style, variant, armor and saddle;
saddled pig; angry bunny; baby zombie.
- Unique flag: don't apply two handlers with the same value of this
flag. This flag should replace filter's probability with a system of
weights.
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