Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
What Command do u have to type to get a magic book?
/ce menu is easiest and has everything in the plugin.
Hey I am trying to sell armour and the books in a shop and I am using signshop but that plugin keeps deleting the enchantments when ever the server restarts which it restarts after a day but I also think it deletes the enchantments over time as well. Can anyone help me fix this problem? *Just Confirmed it is over time restarted server and it did nothing to the suits but it works it way down one at a time right now it is on one of the suits and it only has the boots left please help!*
I want to use this plugin but make it so they can have a maximum of 6 ces per piece how would i do that
I'm having an issue combining CE books with items in the /ce runecrafting table. I am unable to place any items or ce books in the popup gui. Anyone have an idea how to fix?
What re the permissions for the permissions.yml please answer
Exploding and stuff like that won't work in world guarded regions, known fix?
Hello!
I'm not sure if you want or need any new enchantments, but I have a few ideas, so I'll leave them here.
Guardian [Bow]: Instead of firing arrows, upon charging up the Bow, a Guardian laser forms and targets the nearest enemy.
Lockjaw [Armor]: Upon being hit, there is a chance that a ring of Evoker Fangs spawns around you.
Droplet [Sword]: Upon swinging your sword, you shoot some Spit in the direction of the swing.
Trickery [Sword/Bow]: Upon hitting an enemy, there is a chance that they will be spun around so that they will be facing a different direction.
Crunch [Sword/Bow]: Upon hitting an enemy/the ground (Bow), there is a chance that a line of Evoker Fangs will spawn in the direction of whoever was hit, or the nearest enemy.
Riptide [Bow]: Fired arrows are not affected by water's slowing effects.
Whirlwind [Armor]: Attacking enemies have a chance to be knocked back upon attacking.
Drown [Sword/Bow]: Upon hitting an enemy, they gain an Oxygen meter, as if they were underwater, for about 5 seconds. If they are hit again in this time, the timer resets, but not the Oxygen meter, meaning that if you keep hitting the enemy, they will begin to drown.
Quake [Boots]: Upon falling from a great enough height, nearby blocks will be launched into the air (like they do with Shockwave) when you land.
@TheSilverSpade
I don't think so, but Taiterio will fix it.
@Darkman_Bree
Is there no fix?
@fireztonez
Bounty Hunter was an idea from me that got accepted, When you hit a player with ur bow, You have a chance to gain random minerals, Most commonly coal, if ur lucky you can gain some diamonds, remember, only players, not mobs (Hitting urself works too lol)
@TheSilverSpade
Known bug.
Hey, so im using this plugin (1.8) and i love it, but when i put the prices in for the enchants, they didnt rise with each level, did i miss something? or is there no option for that
What is the permission for so the player can actually use the custom enchant on his or her tool?!
Thanks Darkman for your answer... is will be great if the developer can add the possibility to personalise and translate everything. But I know programming is not so easy! This is just a possibility for a future update...
Another question: What gives exactemment enchantment Bounty Hunter ?? I try the spell on several occasions and I do not see what the "Bounty" ?? I watch as my inventory, my Skills and my money, everything remains the same ...
What is the permission for so the player can actually use the custom enchant on his or her tool?!
@Mablus25
My server is running 1.10.2 Spigot and works perfectly fine!
The author 'Taiterio' has a busy life outside coding, This may take some weeks/months, But he said he was working on something big aswell for the plugin, Taiterio will always read and answer every reply!
@fireztonez
At the moment, only the name of the Custom Enchanted Books, Items and Enchantments can be renamed, Taiterio will answer As Soon As Possible!
Hello Taiterio ;)
1.11 is coming and it looks great! This already brought up a new enchantment idea for me ;)
Fang Nature [Bow] - (Max Lvl: 3) - When the arrow hits the ground, the new Fang entity comes out of the ground where it landed, How higher the lvl, How more fangs come by a radius of 1, starting by 0, meaning that 1 fang comes on the exact block. When increased to Radius 1 (Lvl II), It will release the fangs in a 1 block radius from the middle, including another fang in the middle.
What is the permission for so the player can actually use the custom enchant on his or her tool?!
Hi, Can you add possibility to Translate or modify all the messages and menus by the config. This is a big Problem for me and possibly other people, with French server or in other language.
Thank you very much for your hard labour, this plugin is Awesome!!
Is the plugin right now on verson 1.9 is playable on verson 1.102 since the server I work on is on verson 1.102 and I hope it will work on verson 1.102 if possible?
I tried this plugin in the past and it's awesome I do hope the author will continue on it and continue on bugfixes too.
What is the permission for so the player can actually use the custom enchant on his or her tool?!