Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
I always get a player-something event error. Can it be because it isn't available for 1.9? Can you please make it for 1.9?
PlayerMoveEvent error
@Remrox
I am also having the same issue. Did you find any way to fix it?
I am having the same issue, When i put a c/e book in my anvil with an item it says (This book is being repulsed by the anvil, And when i switch the order it simply does not want to enchant
This may have already been solved but I cannot find it I am trying to place a "Lightning" enchantment book onto a bow and I get the message "The book is being repulsed by the Anvil" How do I get around this issue?
Is there a way to buy a random enchant using a sign and xp ? It would be awesome !!!
Will this be updated to 1.9?
can you please make enchantment wat gives you double xp from every ting please
i cant see to put a pyroaxe or any custom enchant into essentials kits, is there a way to do this, many people have done it, when i add a pyroaxe to kits it comes out as a fireaxe, plz help asap
Hello
All of bow enchantment console spam errors and doesn't work, but seem like only firework bow work but still got console spam error.
Server and plugin version: [02:59:37 INFO]: CustomEnchantments version 2.4b [02:59:30 INFO]: This server is running CraftBukkit version git-Spigot-e4d4710-e1ebe52 (MC: 1.8.8) (Implementing API version 1.8.8-R0.1-SNAPSHOT)
http://pastebin.com/bpVku6Di
1.9 Update please! This plugin is the core of my server! Would buy if you put it on Spigot as paid resource.
@gepardo43
Same for me
the custom enchants isn't working on my server on 1.9
This error spams my console very fast on spigot 1.9 http://pastebin.com/npte9jsQ Fix please
We need a command to open runecrafting without having to go throught the menu. It could be /ce runecrafting and the permission ce.cmd.runecrafting
@Gredwick
You need to install a permissions plugin like PermissionsEx if you have not done so already.
Add the permissions for this plugin which can be found here http://dev.bukkit.org/bukkit-plugins/custom-enchantments/pages/permissions/
Um i made a server with my friends and i got the custom enchantments plugin. The only thing is that i don't know how to give them permissions because they are not ops. I looked at the explanation but i dont understand how to do it in game or in the plugin config. Could i have some help?
Anyone else having trouble with Runecrafting in MC 1.9? I place the book and item in the Runecrafting to enchant it and I cannot remove the item with the new enchant added. I have to remove the book and the item back out of Runecrafting.
I get this error in the log: http://pastebin.com/uQR0Wuun
So I am trying to set up the Shop via /ce menu and the plugin is working but I added the price in the config and it still comes up free and we do have a vault plugin? I would love to be able to set it up but do not know what is going wrong? Could someone please get back to me asap thanks!
@Sirolf9
Can't do that with this plugin, you can change some things with the current ones:
Example: Explosive I having a 20% chance to work instead of 100% @PAINmatrix
Buggirino
@Dynamite_Dez
Don't think its possible for our beloved Taiterio.
1.9 is out, Darkman is here again with the idea's!
Spectral I Gives Glowing to target that got hit, Time increases per level, Usefull for when your doing PvP and your target is low and got hit by a Spectral I Sword, he can't hide.
Gravitation V Gives Levitation to target that got hit, Level and time increases per level.
Unstable I Your arrows become unstable, They explode on contact with terrain or entity, They destroy blocks that are not protected with WorldGuard or Build is true, like Explosive and Smelting unless it's disabled in the configs.
Insanity I Target hit by a Bow becomes insane randomly teleporting 1-4 blocks away from current location, However, his insanity makes him more powerfull (Strength I), This effect lasts 8 seconds and teleport happens every 2 seconds unless editted in config.
Lingering I All Potion Arrows fired leaves an AreaEffectCloud behind of all effects on it.
Solar I On weapons: Damage increases on daytime, but decreases on nighttime. On armor: Take lesser damage on daytime but more damage on nighttime, When combined with Lunar, Damage no longer decreases at weapons and Damage no longer increases at armor.
Lunar I On weapons: Damage decreases on daytime. but increases on nighttime. On armor: Take more damage on daytime but lesser damage on nighttime, When combined with Solar, Damage no longer decreases at weapons and Damage no longer increases at armor.
Wet Works I On boots: Gives a Strength I, Resistance I and Speed III (If you have Depth Strider) if you are swimming in water.
Haste V On tools/weapons: Recieve a Haste effect. (Haste makes your attack speed meter fill up 10% per level)
This is not all, but I'll be back :)