Particle Effects (These will only be implemented if I can leave the plugin version-independent)
Things with Radars (But I have my Hacked Clients for that :<)
Exploding things (Because you can never have enough of those, right? Right?)
Some more interesting Block enchantments (Yeah, traps are boring))
Flying Machines (Those are gonna be tough to do coding-wise, but who the hell cares!)
Items
Elemental Blades, with a unique Story-driven experience to get each of them
Combining all Elemental Blades will result in something awesome happen, which can ultimately change a Server (Which is optional ofc as it may result in some bad, bad, bad things to happen, but meh, power always brings responsibility, am I right?)
Doge (Wait, wut? And yes, I am serious)
Automated Armor (Iron Man much?)
A bow that makes you ride the arrow you shoot (Thanks to Mach12 for the suggestion)
Devil Armor that burns stuff arround you (By aishiterusaif)
Greek Fire (By Formula350)
Enchantments
Tool Enchantments
Elemental infused Tools (People told me once that Fire burns things, they were right)
Self-Defensive Tools (Have you ever tried taking down a Miner? Why would you?)
Projectiles and fire enchantments with higher limits, health enchantments, skip_name_check node?
skip_name_check: To turn all same itemname or number to that particular item
Example: Running boots causes player run fast with itemnumber: diamond_boots
Sets all diamond boots into Runningboots.
Got anothar idea: A pickaxe that can mine... mobs!
Like... if it has only 1 HP left and you mine it, it will die and drop nothing but an egg of itself.
Optional thing: make a block breaking effect when you mine a mob :D
Hi, I'm new over here and I've been thinking of the idea I'm about to suggest to you. Maybe try adding Blowpipes? Kind of like a blow dart weapon thingy, using stick as the pipe to blow the darts and arrows substituting darts. Add some poison effect on the darts to make it an weapon, I have no idea how hard coding this into the game will be and i hope it'll be easy, but give it a shot, will you? If you see this : I love this plugin, It's so fun and adds tons of entertainment into the game.
http://aikar.co/timings.php?url=7785926
The playermovevent in the latest version is using up a lot of server resources. An option to disable it (along with the enchants that use it) would be useful
"Greek Fire" trap or throwable, but since most people won't likely put out a fire with a bucket of water, have it also spread if they just try to extinguish it by clicking on it. Only means of extinguishing would be self-extinguishing like usual or by placing a block on it.
Perhaps also being able to have it explode on water (if a throwable) which would ignite the whole surface in like a 5-block diameter circle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MORE BOW ENCHANTS! 'deekonvg' suggested a bunch of good ones :) Shockwave, Freeze, Vampire my three top picks I hadn't seemed to be able to get working when added to a Bow.
And/or Arrow Enchants. Dunno if it's possible to add things like Sharpness to arrows and actually have it apply the effects in addition to what damage the bow is configured at.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Add Particle effects! (like what AIE does but w/o the added lore)
Ideally: Customizable per-enchant, so we can select which particle gets added to which item. Probably best only for the weapons, as it'd be possible to have up to 5 different particle effects if one was on every piece of armor and your weapon, or at most perhaps only the particles on one item displays while nullifying the others.
Config options: EnableParticles= true/false, and ParticleEffect= [whichever are available]
Is it possible to actually deny the enchantment law like Gears working leggings/chestplate?
Pretty much the same concepts like giving sharpness to shovel, pickaxe, etc.
And I have a few enchantment suggestion
Armour - Light - Similar to Gears
Chestplate - Power (no idea what it should called) - Gives strength boost
Boots - Water Walking - Well, the enchantment says it all (using ice of course)
can you add different lvl tiers for the armour enchant so enchants like gears and stuff increase as you add more onto it
and also you should add armour that allows you to fly for a limited time (with bar indicating energy), and have to be recharged with like gold or something so its not to overpowered
do you think you could add an enchant "Glued" that would prevent you from dropping the item, by yourself or by plugins like mcmmo disarming skill, and don't drop when you die?
ok what ive got a few ideas one is "Wyvern", a boot enchantment that when u are 2 hearts or lower u get jumpboost speed regen and whatever u used for molten BUT u cannot hit players until the effects wear off (it is very much similar to cosmicpvp's endershift) it is used for a quick escape.
Another one is "Psycho" Chestplate enchant, When in Battle u have a rare chance to get strength when hit by a player.
Another one is "paladin' when you are low on health like 2 hearts or lower u get regen 1.
my last one is "Shadow Leaper" when u get hit there is a small chance to get invis and speed but cannot hit players, made for fleeing or u can stay until the effect wear off then u can kill
That's All Of Them
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Stupid and random suggestion that sounds easy to code: A bow enchantment to shoot yourself riding an arrow! Funnier than ender pearl! :D
@Mach12
That's an awesome idea, besides, nothing is too stupid :P
Could you please Add Potion effects :)
Projectiles and fire enchantments with higher limits, health enchantments, skip_name_check node? skip_name_check: To turn all same itemname or number to that particular item Example: Running boots causes player run fast with itemnumber: diamond_boots Sets all diamond boots into Runningboots.
Got anothar idea: A pickaxe that can mine... mobs!
Like... if it has only 1 HP left and you mine it, it will die and drop nothing but an egg of itself. Optional thing: make a block breaking effect when you mine a mob :D
Hi, I'm new over here and I've been thinking of the idea I'm about to suggest to you. Maybe try adding Blowpipes? Kind of like a blow dart weapon thingy, using stick as the pipe to blow the darts and arrows substituting darts. Add some poison effect on the darts to make it an weapon, I have no idea how hard coding this into the game will be and i hope it'll be easy, but give it a shot, will you? If you see this : I love this plugin, It's so fun and adds tons of entertainment into the game.
-secretstuffs.
Can you add the enchant's rename ? Because, if i want to change the name of an enchant, actually, i can't ...
Doge is swaggy
Bow enchants:
Driver> 2x faster arrows
Ghastly> changes arrow projectile to fireball
IronTip> arrows do double damage
Scatter> making a bow fire 5 arrows in a spread like a shotgun
Pierce> arrows do true dmg
Axe enchants:
Feller > takes out entire trees (with a block limit of course)
Greenthumb> replants sapling where tree used to be
Heavy> gives mining fatigue but does triple dmg
This is an amazing plugin, Im Co-Owner in a server and I got it, and the users love it so much!
One suggestion is put levels in the Necromancer Staff, more levels, more spells and damage ^^
TY so much for this amazing plugin =)
http://aikar.co/timings.php?url=7785926 The playermovevent in the latest version is using up a lot of server resources. An option to disable it (along with the enchants that use it) would be useful
Druid's Staff: Fuel = Lapis Lazuli aka Blue Dye.
Long Stride Boots: Fuel = Carrots
Water Worker (Armor):
@kdthehun
Nice suggestions! The Long Stride Boots Step Up and the Water flow blocking of Water Worker may be a bit tricky to implement, but it should work :D
@MinecraftAllen
Yeah, it is fixed in the newest version, I may add more things to control the performance a bit more later on
@lCatanic
Yeah, I am implementing levels for enchantments atm, the items will get their own unique rpg-like leveling system! :D
@deekondvg
Once CE 2.0 is done, those should all be fairly easy to implement, thanks for the suggestions!
@Natlink722
It's in CE 2.0 :D
@secretstuffs
It should not be too hard, it won't have any special effect (like bows do) however
@Mach12
That would be awesome! :D
@Chewfungus115
I think that would work, thanks for the suggestion! :D
@DeVineMonster
What do you mean by that?
Trap Enchant Can be apply on anything Have a chance of being trap in a 2 by 1 water trap that you can't move in. Example= [ ] [ ]
Devil Armor Burns stuff around you ? (Mobs or people ) Or just a whole devil set With pretty devil-ish abilities
"Greek Fire" trap or throwable, but since most people won't likely put out a fire with a bucket of water, have it also spread if they just try to extinguish it by clicking on it. Only means of extinguishing would be self-extinguishing like usual or by placing a block on it.
Perhaps also being able to have it explode on water (if a throwable) which would ignite the whole surface in like a 5-block diameter circle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MORE BOW ENCHANTS! 'deekonvg' suggested a bunch of good ones :) Shockwave, Freeze, Vampire my three top picks I hadn't seemed to be able to get working when added to a Bow.
And/or Arrow Enchants. Dunno if it's possible to add things like Sharpness to arrows and actually have it apply the effects in addition to what damage the bow is configured at.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Add Particle effects! (like what AIE does but w/o the added lore)
Ideally: Customizable per-enchant, so we can select which particle gets added to which item. Probably best only for the weapons, as it'd be possible to have up to 5 different particle effects if one was on every piece of armor and your weapon, or at most perhaps only the particles on one item displays while nullifying the others.
Config options: EnableParticles= true/false, and ParticleEffect= [whichever are available]
Is it possible to actually deny the enchantment law like Gears working leggings/chestplate? Pretty much the same concepts like giving sharpness to shovel, pickaxe, etc.
And I have a few enchantment suggestion Armour - Light - Similar to Gears Chestplate - Power (no idea what it should called) - Gives strength boost Boots - Water Walking - Well, the enchantment says it all (using ice of course)
can you add different lvl tiers for the armour enchant so enchants like gears and stuff increase as you add more onto it and also you should add armour that allows you to fly for a limited time (with bar indicating energy), and have to be recharged with like gold or something so its not to overpowered
do you think you could add an enchant "Glued" that would prevent you from dropping the item, by yourself or by plugins like mcmmo disarming skill, and don't drop when you die?
ok what ive got a few ideas one is "Wyvern", a boot enchantment that when u are 2 hearts or lower u get jumpboost speed regen and whatever u used for molten BUT u cannot hit players until the effects wear off (it is very much similar to cosmicpvp's endershift) it is used for a quick escape.
Another one is "Psycho" Chestplate enchant, When in Battle u have a rare chance to get strength when hit by a player.
Another one is "paladin' when you are low on health like 2 hearts or lower u get regen 1.
my last one is "Shadow Leaper" when u get hit there is a small chance to get invis and speed but cannot hit players, made for fleeing or u can stay until the effect wear off then u can kill
That's All Of Them