Custom Enchantments 2.1g
Details
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FilenameCustomEnchantments.jar
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Uploaded by
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UploadedJan 24, 2015
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Size194.58 KB
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Downloads4,064
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MD5aed25d222649c8217f6c687b7aed09f5
Supported Bukkit Versions
- 1.8.1
- 1.8
- 1.7.4
Changelog
Version 2.1g
General
- Permissions no longer have spaces or apostrophes in their names
- Added some messages to notify the server of having (optional) dependencies enabled
- Added clearer messages for server owners to handle errors in enchantments/items
- RPG Items are now compatible with CEs
- Potioneffect stuttering may be better now
Enchantments
- Re-added Blind and Obsidian Shield
- Added Shielded
- Added a sound to Lifesteal
- Poison, Lifesteal, Ice Aspect and Blind now work on Bows aswell
- Ice Aspect now generates a sphere of unbreakable Ice on Special Freezes
- + has a new config entry: SpecialFreezeDuration
- + slows
Bugfixes
- Druid Boots no longer have stuttering effects
- The Necromancer's Staff now chooses a spell itself if none is currently active
- Shockwave now recognizes the config's ForbiddenMaterials and now can't destroy non-solid blocks accidentally
- Explosive now accepts any kind of Woodtype
- The Item Creation Menu was missing a Back-Button
- Items now cost money again
- Items now generate cooldown again
- You can now no longer obtain the same enchantment twice on an item using /ce enchant or /ce menu
- You can now no longer obtain more enchantments than the config's maxEnchantments on an item using /ce enchant
Version 2.1f
General
- Added two new config options:
- + "Global.Updates.CheckOnStartup", it defines whether to check for updates on startup or not.
- + "Global.Updates.CheckDelay", it defines the time to wait after startup to check for updates.
Bugfixes
- Corrected weird behavior that occured in the enchantment handling, which caused server crashes
- Items did not differentiate between a player being hit and a player hitting when using an item, causing effects to occur in unexpected ways
- Removed unwished dependency of WorldGuard
- Stomp now correctly shows the player that wore the boots as the killer
Version 2.1e
General
- Added an Auto-updater/Update-checker
- + Added the commands "/ce update check" and "/ce update applyupdate"
- + Added Config option "Global.Updates.ShowPercentageOnUpdate"
- There are no longer two versions of the plugin required in order to be WorldGuard-Version independent
- WorldGuard is now checking Thor's Axe and the Flamethrower
Enchantments
- Global Enchantments now also work on Bows
- Changed the default "DamageMultiplier" of Pyroaxe
- Deathbringer now deals true damage (not blocked by armor and protective effects) instead of multiplying damage
Bugfixes
- Corrected weird code behavior in the function getEnchantList() which caused server crashes
- Global Enchantments now no longer work when they are on the player's armor
Version 2.1d - The New Year's Eve Bugfix Update
General
- Removed the config entry "StrictEnchantmentChecking", it is no longer need due to algorithm improvements.
- Beastmaster's Bow now spawns Spiders and Slimes instead of Spiders and Wolves
- The Flamethrowers flames now get deleted when entering a WorldGuard-build-restricted area
- Stomp's radius was increased
- Gooey's strength calculation has been reworked
Bugfixes
- Fixed permissions with /ce menu and the notifications associated with it
- Improved the HookshotBow's Mode-selection coding
- Livefireboots and Thor's Axe now correctly check for WorldGuard PvP zones
- Poisoned now applies the correct effect and does not count as the enchantment "Poison" any longer
- Lifesteal now no longer increases the healing effect when used on a server
- You can no longer obtain the same custom enchantment multiple times when enchanting.
Version 2.1c - The Christmas Bugfix Update
General
- Spigot compatibility is now tested, it will be used for any future builds
- Added two new global config options: "Global.Enchantments.RepeatPotionEffects", if this is enabled any enchantments that apply potion effects will constantly be reapplied; "Global.Enchantments.RepeatDelay" specifies the delay between repeats
- Enchantments now have a new config option "EnchantmentMaxLevel", which specifies the maximum level you can obtain through the enchantment table
- Crippling Strike's sound effect has been made louder and the default length of the enchantments have been increased
- Implants default "BurstDelay" has been lowered, since it was pretty much unnoticeable at the specified delay
- Swimsuit has been temporarily disabled
Bugfixes
- Enchantments cancelled each other out due to problems with cooldowns
- Armor enchantments affected the wearer instead of the attacker
- The config option "Global.Enchantments.CEnchantmentTable" was inverted
- /ce reload had a weird bug that caused enchantment values to not be renewed (Seriously, this took ages to figure out since java behaved strangely o.O)
- Fixed alot of possible config-related bugs
- Fixed problems with permissions
- Fixed /ce menu problems
- Bow enchantments only worked against mobs
- Tool enchantments did not work since the event for breaking blocks was not registered (Which is weird)
Version 2.1b
General
- (Hopefully) Increased performance by unregistering some unused events that took alot of time to process somehow
- Shockwave now allows you to set materials that should not be affected by the enchantment, you can add either the Bukkit material's name or it's ID
- Shockwave now no longer affects blocks that are outside of PvP-areas
- Ice Aspect's slow strength and duration can now be configured
- Added a new config option called "OccurrenceChance", this specifies the chance (in percent) of the effect occurring
Bugfixes
- Fixed a bug that may lead to renamed enchantments not being recognized
- Fixed some parts of /ce reload that caused it not to work under some circumstances
- Fixed a bug that caused the cost of items and enchantments to not be applied if it was marked as a string
Version 2.1a - The Spooky Scary Bugfix Update
General
- The Firework arrow now stops shooting fireworks when it exploded
- The Glowing effect now persists longer to avoid the minecraft effect of it fading away
- Made some enchantments more noticeable:
- Vampire now plays a sound effect and heals food aswell
- Ice Aspect now plays a sound and shows the effect
Bugfixes
- Tons of bugs with the /ce command have been fixed
- The Explosion enchantment now checks if the block that was mined first was intended to be mined by the tool
Version 2.1
General
- Added a new config option "Global.Enchantments.StrictEnchantmentChecking"
- Added tool enchantments
Enchantments
- Added Smelting: Tool enchantment that smelts blocks when mined. The effect has a chance of (10*Enchantmentlevel)% to occur
- Added Explosive: Tool enchantment that creates an explosion when mining. The Explosion will not cause any blocks to be lost and will only mine blocks the tool used by the player was designed to mine. The effect has a chance of (10*Enchantmentlevel)% to occur. Additionally, if enabled in the config, there is a (5*Enchantmentlevel)% chance to increase the radius of the explosion
Bugfixes
The following list contains only major bugs that were fixed
- Some effects that were based on randomization were interpreted wrongly
- Enchantment levels should now be recognized correctly
- Some of the /ce commands were not correctly executed
- The Lightning enchantment now works correctly
Version 2.0a
General
- Fixed bugs with the enchantment table, the config and more
- Made CE compatible with Worldguard 6.0, it is now no longer compatible with versions below this
Version 2.0
The long awaited update :P
Note: These are mostly the big changes, smaller ones may not appear on this list
General
- You can now enable performance-logging, which prints a warning to the console when a specific event/item/enchantment took too long to be handled by Custom Enchantments
- Sign-shops have been removed and replaced with /ce menu, they may be reimplemented later on. For now, old signshops will redirect to the menu of /ce menu
Commands
- New main command node /ce or /customenchantments
- The /ce give command can now be used to give CE-Items with infinite numbers of custom and vanilla enchantments
- The /ce list has been downgraded a bit (Will be changed later on)
- New /ce menu command, which adds a new, more convenient alternative to /ce enchant and the sign shop, players will be charged a set price if it is set in the config and the server is using Vault
- Commands do not have to be written out completely anymore, the starting letter is enough (With an exception being /ce)
Items
- You can now change the display name of your Items, the permissions however will only respect the original name of the item, which is equal to the name of the item's section in the config.
- The color of the items can now be changed aswell
- New config options for some items
- Item reworks, most of them are just minor changes/upgrades, check out the Item page as soon as it is updated
- Every item now has a cooldown that can be set in the config, some do not have any effect due to being problematic
Enchantments
- Enchantment names can now be changed aswell
- New config options for some enchantments
- The enchantment table is now a more reliable source for the enchantments
- ENCHANTMENT LEVELS! The levels go from 0-10 and can currently only be obtained through /ce enchant
- Obsidian Shielding disappeared (?) and will be readded later on
Permissions
The Permission nodes have been changed:
- Main node: ce.*
- Command node: ce.cmd.*
- Item node: ce.item.*
- Enchantment node: ce.ench.*
The permissions for the individual commands are as follows:
- The 'Menu' command: ce.cmd.menu
- The 'Reload' command: ce.cmd.reload
- The 'Give' command: ce.cmd.give
- The 'Change' command: ce.cmd.change
- The 'Enchant' command: ce.cmd.enchant
The permissions for items and enchantments follow the format of ce.[ench/item].[original Enchantment/Item name], this name can be looked up in the respective config section of the Item/Enchantment.
Coding
- The plugin was completely rewritten (With the exception being the effects of most items/enchantments)
- Better performance (In theory, not tested on a larger scale)
- Items and Enchantments now use abstract classes, making the process of adding new content way easier for me
Bugfixes
- Lots and lots of bugfixes
The command /ce menu causes problems with versions lower than 1.7.9 of Bukkit, these are mostly visual though.