Custom-Aura-Config/V0.1

#This configuration file will NOT update when a new configuration file is release. Please rename this file
#and copy over your configuration. Any new additions or removals will be posted on the plugin page.


#XZ (West and East, North and South) Distance from player.
radiusXZ: 5
#Y (Up and Down) Distance from player
radiusY: 3
#1 = Monsters, 2 = Players, 3 = All mobs (Not Players),12 = Monsters and Players, 23 = Players and All Mobs, 
Swift-Push-Type: 12
#Distance to start pushing players/Mobs while sprinting, Note:  This is NOT the distance they will travel.
Swift-Push-Radius: 3
#Potion amp for swift players
Swift-Speed-Amp: 0
#Potion amp for nimble players
Nimble-Jump-Amp: 3
#Ice auras get boost in cold biomes?
Ice-Cold-Biome-Boost: true
#How fast?
Ice-Speed-Amp: 0
#Ice auras get slow in hot biomes?
Ice-Hot-Biome-Slow: true
#How slow?
Ice-Slow-Amp: 0
#Fire auras get boost in hot biomes?
Fire-Hot-Biome-Boost: true
#How fast?
Fire-Speed-Amp: 0
#Fire auras get slow in cold biomes?
Fire-Cold-Biome-Slow: true
#How slow?
Fire-Slow-Amp: 0
#Fire aura doesn't light ice on fire, and Ice aura doesn't slow fire
Fire-Ice-Negate:  true
#                  For frequency:                                                                                           
#                        Lower Numbers = High Attempts Per Tick                                                             
#                        Higher Numbers = Lower Attempts Per Tick                                                           
#                        20 Ticks = 1 second                                                                               
#                                                                                                                           
#                  Examples:                                                                                                
#                     For a constant burn in the aura and disable it the second they leave                                  
#                     You want a High frequency and Low burn duration                                                       
#                        Fire-Frequency-In-Ticks: 20                                                                        
#                        Burn-Length-In-Ticks: 20                                                                           
#                     For a possibly long delay burn (depending on when user entered aura) but permanent ignition           
#                     You want a Low frequency and High burn length                                                         
#                        Fire-Frequency-In-Ticks: 200                                                                       
#                        Burn-Length-In-Ticks: 200                                                                          
#                     For a instant ignition and Long burn you want High frequency and High burn length                     
#                        Fire-Frequency-In-Ticks: 20                                                                        
#                        Burn-Length-In-Ticks: 200                                                                          

Fire-Frequency-In-Ticks: 60
Burn-Length-In-Ticks: 40
Lightning-Frequency-In-Ticks: 200
Choke-Frequency-In-Ticks: 10
#
#                  For Damage or Health:                                                                                    
#                        1 heart = 2.00 Health or Damage                                                                    
#                        1/2 heart = 1.00 Health or Damage                                                                  
#                        1/4 heart = 0.50 Health or Damage                                                                  
#                        1/8 heart = 0.25 Health or Damage                                                                  
#                        Always use double numbers. IE 0.02 or 1.00                                                         
#                        Default =  0.50 damage per second. (10 ticks, 0.25 per)                                            

Choke-Damage-Players: 0.25
Choke-Damage-Monsters: 0.50
Heal-Frequency-In-Ticks: 100
Heal-Per-Activation: 1.00

#                  For Trails and Feet:                                                                                     
#                        Cold Feet = Walk on water by making it ice                                                         
#                        Hot Feet  = Ice and snow melt by walking on it                                                     
#                        Snow Trail = Leave a trail of snow in cold biomes                                                  
#                        Fire Trail = Singe grass by walking over it, burn dead bushes, crops, and netherrack               
#                        Default =  0.50 damage per second. (10 ticks, 0.25 per)                                            

Snow-Trail: true
Fire-Trail: true
Hot-Feet: true
Cold-Feet: true
Burn-Sound: true
Nimble-Fall-Damage: false
Power-Affects-Caster: false
Heal-Affects-Caster: true
Hidden-Player-Hidden-From-Auras: true
Hidden-Breath:  true
Swift-Affects-Hidden: true

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