#This configuration file will NOT update when a new configuration file is release. Please rename this file#and copy over your configuration. Any new additions or removals will be posted on the plugin page.#XZ (West and East, North and South) Distance from player.radiusXZ:5#Y (Up and Down) Distance from playerradiusY:3#1 = Monsters, 2 = Players, 3 = All mobs (Not Players),12 = Monsters and Players, 23 = Players and All Mobs, Swift-Push-Type:12#Distance to start pushing players/Mobs while sprinting, Note: This is NOT the distance they will travel.Swift-Push-Radius:3#Potion amp for swift playersSwift-Speed-Amp:0#Potion amp for nimble playersNimble-Jump-Amp:3#Ice auras get boost in cold biomes?Ice-Cold-Biome-Boost:true#How fast?Ice-Speed-Amp:0#Ice auras get slow in hot biomes?Ice-Hot-Biome-Slow:true#How slow?Ice-Slow-Amp:0#Fire auras get boost in hot biomes?Fire-Hot-Biome-Boost:true#How fast?Fire-Speed-Amp:0#Fire auras get slow in cold biomes?Fire-Cold-Biome-Slow:true#How slow?Fire-Slow-Amp:0#Fire aura doesn't light ice on fire, and Ice aura doesn't slow fireFire-Ice-Negate:true# For frequency: # Lower Numbers = High Attempts Per Tick # Higher Numbers = Lower Attempts Per Tick # 20 Ticks = 1 second # # Examples: # For a constant burn in the aura and disable it the second they leave # You want a High frequency and Low burn duration # Fire-Frequency-In-Ticks: 20 # Burn-Length-In-Ticks: 20 # For a possibly long delay burn (depending on when user entered aura) but permanent ignition # You want a Low frequency and High burn length # Fire-Frequency-In-Ticks: 200 # Burn-Length-In-Ticks: 200 # For a instant ignition and Long burn you want High frequency and High burn length # Fire-Frequency-In-Ticks: 20 # Burn-Length-In-Ticks: 200 Fire-Frequency-In-Ticks:60Burn-Length-In-Ticks:40Lightning-Frequency-In-Ticks:200Choke-Frequency-In-Ticks:10## For Damage or Health: # 1 heart = 2.00 Health or Damage # 1/2 heart = 1.00 Health or Damage # 1/4 heart = 0.50 Health or Damage # 1/8 heart = 0.25 Health or Damage # Always use double numbers. IE 0.02 or 1.00 # Default = 0.50 damage per second. (10 ticks, 0.25 per) Choke-Damage-Players:0.25Choke-Damage-Monsters:0.50Heal-Frequency-In-Ticks:100Heal-Per-Activation:1.00# For Trails and Feet: # Cold Feet = Walk on water by making it ice # Hot Feet = Ice and snow melt by walking on it # Snow Trail = Leave a trail of snow in cold biomes # Fire Trail = Singe grass by walking over it, burn dead bushes, crops, and netherrack # Default = 0.50 damage per second. (10 ticks, 0.25 per) Snow-Trail:trueFire-Trail:trueHot-Feet:trueCold-Feet:trueBurn-Sound:trueNimble-Fall-Damage:falsePower-Affects-Caster:falseHeal-Affects-Caster:trueHidden-Player-Hidden-From-Auras:trueHidden-Breath:trueSwift-Affects-Hidden:true
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